{"title":"从体验式学习的视角出发,将设计思维作为一种思维过程进行训练","authors":"Cecilia Challiol , Andrés Rodriguez , Alejandra Garrido","doi":"10.1016/j.tsc.2025.101829","DOIUrl":null,"url":null,"abstract":"<div><div>Design Thinking (DT) has grown significantly in popularity in recent years. In Software Engineering, it can have a significant impact because it facilitates a deep understanding of user needs. However, the use of DT in software solutions becomes challenging because of the wide range of DT frameworks and resources available. Moreover, there is a lack of training in DT oriented to software developers while extensive practice is needed to design and run DT workshops for software solutions. This paper contributes with a conceptual framework that combines the DT teaching-learning process with experiential learning cycles at the micro level (of each activity) and macro level (about the whole DT experience). The experiential learning cycles allow gaining meaningful learning, so our framework offers a way to acquire DT as a thought process. In particular, our framework contains a DT-applying activity as part of the DT training process, in which trainees transfer the DT gained knowledge and design their own DT solution in a single training session. Two workshops were performed using our conceptual framework, with two different modalities, face-to-face and virtual. This paper describes these workshops in detail and analyses the data collected that validate our framework with positive results.</div></div>","PeriodicalId":47729,"journal":{"name":"Thinking Skills and Creativity","volume":"57 ","pages":"Article 101829"},"PeriodicalIF":3.7000,"publicationDate":"2025-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Training from experiential learning's vision to acquire Design Thinking as a thought process\",\"authors\":\"Cecilia Challiol , Andrés Rodriguez , Alejandra Garrido\",\"doi\":\"10.1016/j.tsc.2025.101829\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Design Thinking (DT) has grown significantly in popularity in recent years. In Software Engineering, it can have a significant impact because it facilitates a deep understanding of user needs. However, the use of DT in software solutions becomes challenging because of the wide range of DT frameworks and resources available. Moreover, there is a lack of training in DT oriented to software developers while extensive practice is needed to design and run DT workshops for software solutions. This paper contributes with a conceptual framework that combines the DT teaching-learning process with experiential learning cycles at the micro level (of each activity) and macro level (about the whole DT experience). The experiential learning cycles allow gaining meaningful learning, so our framework offers a way to acquire DT as a thought process. In particular, our framework contains a DT-applying activity as part of the DT training process, in which trainees transfer the DT gained knowledge and design their own DT solution in a single training session. Two workshops were performed using our conceptual framework, with two different modalities, face-to-face and virtual. This paper describes these workshops in detail and analyses the data collected that validate our framework with positive results.</div></div>\",\"PeriodicalId\":47729,\"journal\":{\"name\":\"Thinking Skills and Creativity\",\"volume\":\"57 \",\"pages\":\"Article 101829\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2025-04-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Thinking Skills and Creativity\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1871187125000781\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Thinking Skills and Creativity","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1871187125000781","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
Training from experiential learning's vision to acquire Design Thinking as a thought process
Design Thinking (DT) has grown significantly in popularity in recent years. In Software Engineering, it can have a significant impact because it facilitates a deep understanding of user needs. However, the use of DT in software solutions becomes challenging because of the wide range of DT frameworks and resources available. Moreover, there is a lack of training in DT oriented to software developers while extensive practice is needed to design and run DT workshops for software solutions. This paper contributes with a conceptual framework that combines the DT teaching-learning process with experiential learning cycles at the micro level (of each activity) and macro level (about the whole DT experience). The experiential learning cycles allow gaining meaningful learning, so our framework offers a way to acquire DT as a thought process. In particular, our framework contains a DT-applying activity as part of the DT training process, in which trainees transfer the DT gained knowledge and design their own DT solution in a single training session. Two workshops were performed using our conceptual framework, with two different modalities, face-to-face and virtual. This paper describes these workshops in detail and analyses the data collected that validate our framework with positive results.
期刊介绍:
Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.