解剖学教育中的虚拟逃生室:来自两个机构的案例研究。

IF 1.7 4区 教育学 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Advances in Physiology Education Pub Date : 2025-09-01 Epub Date: 2025-04-03 DOI:10.1152/advan.00248.2024
Aaron W Beger, Sarah Hannan, Riya Patel, Eva M Sweeney
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引用次数: 0

摘要

虚拟逃生室(er)要求学习者在试图“逃离”数字房间的同时解决谜题和回答谜语。虽然这种游戏化学习活动的教育价值继续得到实现,但缺乏关于急诊室发展的指南,以及学生对如何、是否以及在何处将其纳入医学课程的认识。因此,本研究的目的是描述在两个独立的机构:贝尔法斯特女王大学(Queen's University Belfast, QUB)和爱德华维亚骨科医学院(Edward Via College of Osteopathic Medicine, VCOM)建立不同格式的解剖学主题虚拟急诊室的经验,分别关注腹部和上肢解剖。b谷歌工作空间应用程序作为主要平台。使用摄影测量技术或虚拟人体解剖软件(www.toltech.net)建立三维模型并集成到ER中。在昆士兰大学邀请的69名学生和工作人员中,9人(13%)以2-3人一组(7名医科学生,2名解剖学讲师)参加了现场虚拟急诊室。在受邀的27名VCOM医学生中,8名(30%)同意参与并单独远程完成VCOM的虚拟急诊室。匿名调查和焦点小组显示,急诊室是令人愉快和吸引人的,并鼓励参与者以新的方式思考材料,同时帮助他们识别知识差距。不同设计(线性vs非线性)、交付方法(面对面vs远程)和参与者分组(团队vs个人)的优缺点被实现和讨论,揭示了优化体验的机会。今后的研究将受益于增加样本量,以评估这些活动的学习收益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual escape rooms in anatomy education: case studies from two institutions.

Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated into medical curricula. Therefore, the aim of this study was to describe the experiences of building anatomy-themed virtual ERs of differing formats at two separate institutions, Queen's University Belfast (QUB) and Edward Via College of Osteopathic Medicine (VCOM), focusing on abdominal and upper limb anatomy, respectively. Google Workspace applications served as the primary platform. Three-dimensional (3-D) models were built with photogrammetry techniques or Virtual Human Dissector software (www.toltech.net) and integrated into the ER. Of 69 students and staff invited at QUB, 9 (13%) participated in the in-person virtual ER in teams of two or three (7 medical students, 2 anatomy instructors). Of 27 VCOM medical students invited, 8 (30%) agreed to participate and individually completed VCOM's virtual ER remotely. Anonymous surveys and a focus group revealed the ERs to be enjoyable and engaging and that they encouraged participants to think about material in a new way while helping them to identify knowledge gaps. Strengths and weaknesses of different designs (linear vs. nonlinear), delivery methods (in person vs. remote), and grouping of participants (team based vs. individual) were realized and discussed, revealing opportunities for optimizing the experience. Future studies would benefit from increasing sample sizes to assess the learning gain of such activities.NEW & NOTEWORTHY Virtual escape rooms (ERs) offer an innovative way to expose students to educational material in a creative, engaging way, particularly when they incorporate three-dimensional (3-D) models. Activities can be readily built with Google Workspace. Offering this activity to teams in a physical setting may promote collaboration and maximize the educational utility, whereas having learners complete it remotely on an individual basis may be more convenient, allowing them to fit it in their study schedule at their own convenience.

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来源期刊
CiteScore
3.40
自引率
19.00%
发文量
100
审稿时长
>12 weeks
期刊介绍: Advances in Physiology Education promotes and disseminates educational scholarship in order to enhance teaching and learning of physiology, neuroscience and pathophysiology. The journal publishes peer-reviewed descriptions of innovations that improve teaching in the classroom and laboratory, essays on education, and review articles based on our current understanding of physiological mechanisms. Submissions that evaluate new technologies for teaching and research, and educational pedagogy, are especially welcome. The audience for the journal includes educators at all levels: K–12, undergraduate, graduate, and professional programs.
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