IF 2.9 3区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES
PLoS ONE Pub Date : 2025-04-02 eCollection Date: 2025-01-01 DOI:10.1371/journal.pone.0302762
Elena Bondi, Flavia Carbone, Marta Pizzolante, Giandomenico Schiena, Adele Ferro, Maddalena Mazzocut-Mis, Andrea Gaggioli, Alice Chirico, Paolo Brambilla, Eleonora Maggioni
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引用次数: 0

摘要

导言敬畏是一种复杂的情感,具有积极和混合的性质,类似于浪漫主义的崇高感。近二十年来,它日益成为科学研究的对象。然而,其潜在的大脑机制仍不清楚。为了在实验室中充分捕捉其本质,研究人员越来越多地依赖虚拟现实(VR)作为一种情感激发方法,它甚至可以在有限的空间内模拟复杂的现象。在这项工作中,一个多学科团队提出了一种整合了虚拟现实、脑电图(EEG)和经颅磁刺激(TMS)的新型实验方案,以研究这种情绪的大脑机制:由生物工程师、心理学家、精神病学家和哲学家组成的小组设计了 SUBRAIN 研究,这是一项单中心、单臂、非随机干预研究,旨在探索敬畏体验的神经过程。该研究正在进行中,预计将招募 50 名 20 至 40 岁的成年人参加。目前,已有 40 多人报名参加。实验方案包括不同步骤:(i) 筛选,(ii) 报名,(iii) 实验前评估,(iv) VR 实验评估,(v) 实验后汇报。当参与者在三个身临其境、令人生畏的 VR 环境和一个中性环境中穿梭时,脑电图会记录大脑的电活动。同时,在每次 VR 导航结束后立即进行一次 TMS-EEG 会话,以研究大脑皮层的兴奋性和连接性。除了脑信号外,还使用自我报告问卷来评估 VR 引起的受试者情绪状态的变化。讨论:本研究方案是首个试图通过在 VR 中激发和研究敬畏现象来全面了解敬畏神经基础的研究方案。将诱发敬畏感的 VR 体验和调查参与者情感和情绪的问卷与非侵入性神经技术相结合,可以为这一复杂现象提供新颖而广泛的知识。该方案可为不同工具的组合提供信息,为调查诱发的复杂情绪提供可重复和可靠的环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating virtual reality, electroencephalography, and transcranial magnetic stimulation to study the neural correlates of awe experiences: The SUBRAIN protocol.

Introduction: Awe is a complex emotion unveiling a positive and mixed nature, which resembles the Romantic feeling of the Sublime. It has increasingly become the object of scientific investigation in the last twenty years. However, its underlying brain mechanisms are still unclear. To fully capture its nature in the lab, researchers have increasingly relied on virtual reality (VR) as an emotion-elicitation method, which can resemble even complex phenomena in a limited space. In this work, a multidisciplinary team proposed a novel experimental protocol integrating VR, electroencephalography (EEG), and transcranial magnetic stimulation (TMS) to investigate the brain mechanisms of this emotion.

Methods: A group of bioengineers, psychologists, psychiatrists, and philosophers designed the SUBRAIN study, a single-center, one-arm, non-randomized interventional study to explore the neural processes underlying awe experiences. The study is ongoing and is expected to enroll fifty adults between 20 and 40 years of age. Currently, more than 40 individuals have been enrolled. The experimental protocol includes different steps: (i) screening, (ii) enrollment, (iii) pre-experimental assessment, (iv) VR experimental assessment, and (v) post-experimental debriefing. The brain's electrical activity is recorded using the EEG while participants navigated three immersive awe-inducing VR environments and a neutral one. At the same time, the cortical excitability and connectivity is investigated by performing a TMS-EEG session right after each VR navigation. Along with cerebral signals, self-reported questionnaires were used to assess the VR-induced changes in the emotional state of the subjects. This data is then analyzed to delve into the cerebral mechanisms of awe.

Discussion: This study protocol is the first one that tries to fully understand the neural bases of awe by eliciting and studying this phenomenon in VR. The pairing of awe-inducing VR experiences and questionnaires investigating participants' affect and emotions, with non-invasive neural techniques, can provide a novel and extensive knowledge on this complex phenomenon. The protocol can inform on the combination of different instruments showing a reproducible and reliable setting for the investigation of induced complex emotions.

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来源期刊
PLoS ONE
PLoS ONE 生物-生物学
CiteScore
6.20
自引率
5.40%
发文量
14242
审稿时长
3.7 months
期刊介绍: PLOS ONE is an international, peer-reviewed, open-access, online publication. PLOS ONE welcomes reports on primary research from any scientific discipline. It provides: * Open-access—freely accessible online, authors retain copyright * Fast publication times * Peer review by expert, practicing researchers * Post-publication tools to indicate quality and impact * Community-based dialogue on articles * Worldwide media coverage
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