虚拟现实的自然操作:具有力反馈的动觉手套对用户性能和体验的影响,以实现准确的3D对象操作

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Zhenxing Li, Oğuz 'Oz' Buruk, Mila Bujić, Bojan Kerouš, Juho Hamari
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引用次数: 0

摘要

虚拟现实(VR)面临的挑战之一是追求高效和自然的对象操作,这是许多应用所需要的,例如计算机辅助医疗诊断,手术计划和工业原型。目前基于手的三维(3D)操作允许用户直观地与虚拟对象进行交互,主要通过使用具有单点交互的运动控制器来实现。通过提供基于手指的多点交互和力反馈的动觉手套,有希望增加交互的自然性。这些新型手套在VR中的3D物体操作方面有更大的潜力,然而,它们在这一领域的实际可用性在很大程度上仍未被探索。本研究比较了基于手套的VR界面(带/不带力反馈)与传统基于控制器的VR界面在精确移动和旋转任务中的表现。结果表明,动觉手套在精确3D操作中提供的基于手指的多点交互在任务完成时间、准确性、感知工作量和用户偏好方面的优势。此外,实验发现,来自动觉手套的力反馈令人惊讶地对用户的任务表现没有好处,甚至对旋转精度产生负面影响。然而,它被认为是有价值的对象旋转,需要复杂的手指运动和协调。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Natural manipulation of virtual reality: The effects of kinesthetic gloves with force feedback on user performance and experience for accurate 3D object manipulation
One of the challenges facing virtual reality (VR) is the pursuit of efficient and natural object manipulation, required by many applications, such as computer-aided medical diagnosis, surgery planning and industrial prototyping. Current hand-based three-dimensional (3D) manipulation allows users to interact with virtual objects intuitively, enabled primarily by using motion controllers with single-point interaction. There are promising avenues to increase naturalness of interaction through kinesthetic gloves that provide finger-based multipoint interaction with force feedback. These novel gloves could have more potential for 3D object manipulation in VR, however, their practical usability in this field remains largely unexplored. This study compared the glove-based VR interfaces (with/without force feedback) with the traditional controller-based VR interface in accurate movement and rotation tasks. The results demonstrated the strengths of finger-based multipoint interaction provided by kinesthetic gloves in accurate 3D manipulation, in terms of task completion time, accuracy, perceived workload and user preference. Additionally, the experiment identified that force feedback from kinesthetic gloves surprisingly did not benefit user task performance and even negatively affected rotation accuracy. However, it was perceived as valuable for object rotation that required complicated finger movement and coordination.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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