最小成本生成树游戏的比较静态

IF 1 3区 经济学 Q3 ECONOMICS
Zhibin Tan , Cao Zhigang , Zhengxing Zou
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引用次数: 0

摘要

我们对最小成本生成树游戏的核心进行了比较静态分析。我们引入了一种新的覆盖类别,称为矩阵精确覆盖。我们的研究强调了矩阵精确覆盖所起的关键作用,并结合了经典的不可约成本矩阵。(i)当边缘成本下降时,只要所有边缘的成本弱高于它们各自的矩阵精确覆盖,核心就保持不变。(ii)当某些边的成本确实低于矩阵精确覆盖,同时所有边的成本仍然弱高于不可约成本时,核心收缩,形成原始核心的适当子集。(iii)此外,如果某些边缘的成本继续降低并低于不可约成本,则核心将从原始核心转移。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparative statics of minimum-cost-spanning-tree games
We conduct a comparative static analysis for the cores of minimum-cost-spanning-tree games. We introduce a new category of cover, termed as the matrix-exact cover. Our investigation underscores the pivotal role played by the matrix-exact cover, in conjunction with the classical irreducible cost matrix. (i) When edge costs experience a decrease, the core remains invariant as long as the costs of all edges are weakly above their respective matrix-exact covers. (ii) When the costs of certain edges do fall below the matrix-exact cover, and simultaneously all edge costs remain weakly above the irreducible costs, the core contracts, forming a proper subset of the original core. (iii) Furthermore, should the costs of some edges continue to decrease and fall below the irreducible costs, the core shifts away from the original core.
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来源期刊
CiteScore
1.90
自引率
9.10%
发文量
148
期刊介绍: Games and Economic Behavior facilitates cross-fertilization between theories and applications of game theoretic reasoning. It consistently attracts the best quality and most creative papers in interdisciplinary studies within the social, biological, and mathematical sciences. Most readers recognize it as the leading journal in game theory. Research Areas Include: • Game theory • Economics • Political science • Biology • Computer science • Mathematics • Psychology
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