Yiing Y’ng Ng , Robert Jeyakumar Nathan , Chee Weng Khong
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Assessing player engagement in local indie games: A qualitative study of affective game design elements
This paper presents the insights and categories of affective game design elements that are crucial for engaging local independent (indie) games. In recent years, the game industry has grown rapidly with the rising focus on studying emotion in video games, particularly in the indie game sector. Indie game success relies on visibility in elite platforms, driving local indie developers to prioritize high-quality games to compete globally. Thus, creating games that provide an enjoyable and engaging experience for diverse players is crucial. The emotions that player experience during the game is the key to keep them in the state of flow while fostering high immersion and engagement. Affective user-centered design (AUCD) plays a vital role in enhancing the player engagement by influencing player emotional experience and meeting their desires while engaging with the game design components. This study employs an observational approach to explore affective game design elements in indie games within the Malaysian context. The findings provide a clearer understanding of how these games engage local gamers and offer deeper insights into the essential elements for successful local indie game development, including their impact on player engagement, immersion, and gameplay involvement.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.