评估本地独立游戏的玩家粘性:情感游戏设计元素的定性研究

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Yiing Y’ng Ng , Robert Jeyakumar Nathan , Chee Weng Khong
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引用次数: 0

摘要

本文将呈现对本地独立游戏的吸引力至关重要的情感游戏设计元素的见解和类别。近年来,随着人们越来越关注电子游戏(尤其是独立游戏领域)中的情感研究,游戏产业发展迅速。独立游戏的成功依赖于精英平台的知名度,这促使本地独立开发者优先考虑高质量的游戏,以便在全球范围内竞争。因此,创造能够为不同玩家提供有趣且吸引人体验的游戏至关重要。玩家在游戏过程中所体验到的情感是让他们保持心流状态,同时培养高度沉浸感和粘性的关键。以用户为中心的情感设计(AUCD)通过影响玩家的情感体验,满足他们对游戏设计组件的需求,在提高玩家粘性方面发挥着至关重要的作用。本研究采用观察方法探索马来西亚独立游戏中的情感游戏设计元素。这些发现让我们更清楚地了解这些游戏是如何吸引本地玩家的,并为成功的本地独立游戏开发提供了更深入的见解,包括它们对玩家粘性、沉浸感和游戏玩法的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing player engagement in local indie games: A qualitative study of affective game design elements
This paper presents the insights and categories of affective game design elements that are crucial for engaging local independent (indie) games. In recent years, the game industry has grown rapidly with the rising focus on studying emotion in video games, particularly in the indie game sector. Indie game success relies on visibility in elite platforms, driving local indie developers to prioritize high-quality games to compete globally. Thus, creating games that provide an enjoyable and engaging experience for diverse players is crucial. The emotions that player experience during the game is the key to keep them in the state of flow while fostering high immersion and engagement. Affective user-centered design (AUCD) plays a vital role in enhancing the player engagement by influencing player emotional experience and meeting their desires while engaging with the game design components. This study employs an observational approach to explore affective game design elements in indie games within the Malaysian context. The findings provide a clearer understanding of how these games engage local gamers and offer deeper insights into the essential elements for successful local indie game development, including their impact on player engagement, immersion, and gameplay involvement.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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