基于用户动作信息和纹理图像的低延迟触觉纹理显示方法

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Dapeng Chen , Yi Ding , Geng Chen , Tianyu Fan , Jia Liu , Aiguo Song
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引用次数: 0

摘要

近年来,工具介导的虚拟表面纹理振动触觉显示已成为触觉领域的研究热点。在与虚拟纹理进行交互时,将用户的交互行为融入到纹理的触觉显示过程中是一种有效的手段,可以增强交互的真实感。针对纹理建模和渲染中泛化能力弱、交互真实感低的问题,提出了一种已知纹理随动作条件变化的触觉渲染模型。该模型以纹理图像和用户的实时动作信息(速度和法向力)作为输入。该方法引入自关注机制,为每个特征赋值权重,并结合之前的振动触觉信息生成相应的振动触觉信号。此外,我们还设计了一个触觉设备,该设备将动作信息的实时收集和振动触觉表达能力与3D Systems Touch设备相结合,与触觉渲染模型一起形成触觉纹理显示系统。为了保证系统延迟低于感知阈值,本文进一步引入知识蒸馏对系统延迟进行优化。在此基础上,我们进行了三次用户实验。结果表明,该方法不仅对数据库外的新纹理具有一定的泛化能力,而且可以获得较高的感知相似度得分。此外,我们测试的系统延迟时间仅为29 ~ 37 ms,可以为用户带来更真实的纹理感知体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Low-delay haptic texture display method based on user action information and texture image
In recent years, tool-mediated vibrotactile display of virtual surface texture has become a hot research topic in the field of haptics. When interacting with a virtual texture, incorporating the user’s interactive behavior into the haptic display process of the texture is an effective means, that can enhance the sense of realism in the interaction. To address the problems of weak generalization ability and low interactive realism in texture modeling and rendering, this paper proposes a haptic rendering model for known textures that varies with action conditions. This model takes texture image and the user’s real-time action information (velocity and normal force) as input. It introduces a self-attention mechanism to assign weights to each feature and combines the previous vibrotactile information to generate corresponding vibrotactile signals. Additionally, we designed a haptic device that integrates a real-time collection of action information and vibrotactile expression capabilities in combination with the 3D Systems Touch device, which together with the haptic rendering model, forms a haptic texture display system. In order to ensure that the system delay is below the perception threshold, this paper further introduced knowledge distillation to optimize the system delay. Based on this, we conducted three user experiments. The results show that our method not only has a certain generalization ability for new textures outside the database, but also can obtain a higher perceptual similarity score. In addition, the delay time of the system we tested is only 2937 ms, which can bring users a more realistic texture perception experience.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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