{"title":"注意要求型任务型技术对虚拟现实中重新定向的影响","authors":"Jieun Lee , Aya Ataya , SeungJun Kim","doi":"10.1016/j.ijhcs.2025.103501","DOIUrl":null,"url":null,"abstract":"<div><div>Reorientation techniques in virtual reality (VR) enable users to explore virtual spaces that are larger than the physical spaces within limited physical spaces. Increasing the rotation gain, which alters the user's orientation between physical and virtual spaces, enables users to navigate a larger virtual space. However, as a significant rotation gain may disrupt the user's sense of presence and cause discomfort, it is used at limited values. To address this issue, we propose an attention-demanding task-based reorientation technique that leverages the human perceptual phenomenon of inattentional blindness. We design attention-demanding tasks that require users to focus on specific types of attention (visual, mental, and physical) and verify that tasks are effective in demanding the intended attention type. In addition, we measure the user noticeability, presence, and VR sickness. The results show that users are less likely to notice reorientation during attention-demanding tasks than during tasks without specific attentional demands, which also avoids undesired effects such as presence degradation and increased VR sickness. Our findings suggest VR content design guidelines for seamlessly integrating reorientation techniques into VR interactive scenarios, thereby increasing the opportunities for reorienting users in virtual environments.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"199 ","pages":"Article 103501"},"PeriodicalIF":5.1000,"publicationDate":"2025-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of attention-demanding task-based technique on reorientation in virtual reality\",\"authors\":\"Jieun Lee , Aya Ataya , SeungJun Kim\",\"doi\":\"10.1016/j.ijhcs.2025.103501\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Reorientation techniques in virtual reality (VR) enable users to explore virtual spaces that are larger than the physical spaces within limited physical spaces. Increasing the rotation gain, which alters the user's orientation between physical and virtual spaces, enables users to navigate a larger virtual space. However, as a significant rotation gain may disrupt the user's sense of presence and cause discomfort, it is used at limited values. To address this issue, we propose an attention-demanding task-based reorientation technique that leverages the human perceptual phenomenon of inattentional blindness. We design attention-demanding tasks that require users to focus on specific types of attention (visual, mental, and physical) and verify that tasks are effective in demanding the intended attention type. In addition, we measure the user noticeability, presence, and VR sickness. The results show that users are less likely to notice reorientation during attention-demanding tasks than during tasks without specific attentional demands, which also avoids undesired effects such as presence degradation and increased VR sickness. Our findings suggest VR content design guidelines for seamlessly integrating reorientation techniques into VR interactive scenarios, thereby increasing the opportunities for reorienting users in virtual environments.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"199 \",\"pages\":\"Article 103501\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-03-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925000588\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925000588","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Effects of attention-demanding task-based technique on reorientation in virtual reality
Reorientation techniques in virtual reality (VR) enable users to explore virtual spaces that are larger than the physical spaces within limited physical spaces. Increasing the rotation gain, which alters the user's orientation between physical and virtual spaces, enables users to navigate a larger virtual space. However, as a significant rotation gain may disrupt the user's sense of presence and cause discomfort, it is used at limited values. To address this issue, we propose an attention-demanding task-based reorientation technique that leverages the human perceptual phenomenon of inattentional blindness. We design attention-demanding tasks that require users to focus on specific types of attention (visual, mental, and physical) and verify that tasks are effective in demanding the intended attention type. In addition, we measure the user noticeability, presence, and VR sickness. The results show that users are less likely to notice reorientation during attention-demanding tasks than during tasks without specific attentional demands, which also avoids undesired effects such as presence degradation and increased VR sickness. Our findings suggest VR content design guidelines for seamlessly integrating reorientation techniques into VR interactive scenarios, thereby increasing the opportunities for reorienting users in virtual environments.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...