LiYan Bu, Wanqing Zhang, Hong Chen, WeiCheng Pan, HeSen Li
{"title":"推进数字认知康复:适应性严肃游戏在增强老年人认知健康中的作用。","authors":"LiYan Bu, Wanqing Zhang, Hong Chen, WeiCheng Pan, HeSen Li","doi":"10.1080/00140139.2025.2482784","DOIUrl":null,"url":null,"abstract":"<p><p>As individuals age, cognitive decline increases the cognitive load, adversely affecting their ability to perform daily activities. Recently, serious games have emerged as practical digital rehabilitation tools to mitigate cognitive load in older adults. These games are categorised into task-oriented, adaptive, and multimodal types. However, comparative research evaluating the effectiveness of these categories in reducing cognitive load and enhancing cognitive function remains limited. This study systematically compares task-oriented, adaptive, and multimodal serious games to assess their impact on cognitive load and cognitive functions in elderly participants. A comprehensive evaluation indicates that adaptive serious games significantly enhance cognitive indicators, including working memory, attention, and executive functions. These findings highlight the superior potential of adaptive serious games in advancing digital cognitive rehabilitation. Furthermore, the study provides valuable insights for the design of personalised and effective cognitive rehabilitation tools tailored to the needs of the elderly population.</p>","PeriodicalId":50503,"journal":{"name":"Ergonomics","volume":" ","pages":"1-20"},"PeriodicalIF":2.0000,"publicationDate":"2025-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health.\",\"authors\":\"LiYan Bu, Wanqing Zhang, Hong Chen, WeiCheng Pan, HeSen Li\",\"doi\":\"10.1080/00140139.2025.2482784\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>As individuals age, cognitive decline increases the cognitive load, adversely affecting their ability to perform daily activities. Recently, serious games have emerged as practical digital rehabilitation tools to mitigate cognitive load in older adults. These games are categorised into task-oriented, adaptive, and multimodal types. However, comparative research evaluating the effectiveness of these categories in reducing cognitive load and enhancing cognitive function remains limited. This study systematically compares task-oriented, adaptive, and multimodal serious games to assess their impact on cognitive load and cognitive functions in elderly participants. A comprehensive evaluation indicates that adaptive serious games significantly enhance cognitive indicators, including working memory, attention, and executive functions. These findings highlight the superior potential of adaptive serious games in advancing digital cognitive rehabilitation. Furthermore, the study provides valuable insights for the design of personalised and effective cognitive rehabilitation tools tailored to the needs of the elderly population.</p>\",\"PeriodicalId\":50503,\"journal\":{\"name\":\"Ergonomics\",\"volume\":\" \",\"pages\":\"1-20\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-03-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ergonomics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1080/00140139.2025.2482784\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/00140139.2025.2482784","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health.
As individuals age, cognitive decline increases the cognitive load, adversely affecting their ability to perform daily activities. Recently, serious games have emerged as practical digital rehabilitation tools to mitigate cognitive load in older adults. These games are categorised into task-oriented, adaptive, and multimodal types. However, comparative research evaluating the effectiveness of these categories in reducing cognitive load and enhancing cognitive function remains limited. This study systematically compares task-oriented, adaptive, and multimodal serious games to assess their impact on cognitive load and cognitive functions in elderly participants. A comprehensive evaluation indicates that adaptive serious games significantly enhance cognitive indicators, including working memory, attention, and executive functions. These findings highlight the superior potential of adaptive serious games in advancing digital cognitive rehabilitation. Furthermore, the study provides valuable insights for the design of personalised and effective cognitive rehabilitation tools tailored to the needs of the elderly population.
期刊介绍:
Ergonomics, also known as human factors, is the scientific discipline that seeks to understand and improve human interactions with products, equipment, environments and systems. Drawing upon human biology, psychology, engineering and design, Ergonomics aims to develop and apply knowledge and techniques to optimise system performance, whilst protecting the health, safety and well-being of individuals involved. The attention of ergonomics extends across work, leisure and other aspects of our daily lives.
The journal Ergonomics is an international refereed publication, with a 60 year tradition of disseminating high quality research. Original submissions, both theoretical and applied, are invited from across the subject, including physical, cognitive, organisational and environmental ergonomics. Papers reporting the findings of research from cognate disciplines are also welcome, where these contribute to understanding equipment, tasks, jobs, systems and environments and the corresponding needs, abilities and limitations of people.
All published research articles in this journal have undergone rigorous peer review, based on initial editor screening and anonymous refereeing by independent expert referees.