Emilie Rapport Munro, Sarah E Koopman, Sean P Anderson, Kenneth Schweller, Henrik Röhr, Max Kleiman-Weiner, Richard Lewis, Brandon Klein, Matthias Allritz, Lauren M Robinson, Francine L Dolins, Josep Call
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引用次数: 0
摘要
类人猿需要大量能量丰富的食物,而这些食物往往是零星分布的,这给灵活而复杂的认知能力带来了进化压力。一些物种捕食移动猎物,对工作记忆提出要求,并选择社会认知能力,如预测猎物的行为。猿类克服觅食和狩猎挑战的机制很难阐明。实地调查提供了丰富的数据集,但缺乏实验控制,限制了他们可以回答的问题的范围,而俘虏受试者的实验对现实世界的情况提供了较低的概括性。虚拟环境(VEs)提供了一种折衷方案,将实验特异性与现实情况的代理相结合。在这项研究中,黑猩猩和倭黑猩猩通过触摸屏在三维VE中移动。所有的研究对象都学会了追逐和捕捉移动的兔子,有些人即使在巨大的障碍面前也表现出很高的成功率。第一人称视角的实验比头顶视角的实验成功率高得多,这表明第一人称视角实验的沉浸性比自上而下视角的实验更能帮助受试者理解他们在环境中的位置。数据分析使用生成计算代理模型,确定受试者偶尔采用预期狩猎策略,但更经常使用直接追捕策略。本研究验证了VEs作为实验范例的使用,证明猿可以理解不同复杂情况下移动主体的行为,并且计算建模可以用于在细粒度水平上深入研究行为数据,并确定几种认知策略中哪一种最适合。(PsycInfo Database Record (c) 2025 APA,版权所有)。
Chimpanzees (Pan troglodytes) and bonobos (Pan paniscus) chase prey around obstacles in virtual environments.
Apes require high volumes of energy-rich foods that tend to be patchily distributed, creating evolutionary pressures for flexible and complex cognition. Several species hunt mobile prey, placing demands on working memory and selecting for sociocognitive abilities such as predicting prey behavior. The mechanisms by which apes overcome foraging and hunting challenges are difficult to elucidate. Field investigations provide rich data sets but lack experimental control, limiting the gamut of questions they can answer, while experiments with captive subjects offer lower generalizability to real-world situations. Virtual environments (VEs) present a compromise, combining experimental specificity with proxies of realistic situations. In this study, chimpanzees and bonobos moved through a three-dimensional VE using a touchscreen. All subjects learned to chase and catch moving rabbits, some exhibiting high success rates even in the presence of large obstacles. Success in trials with a first-person (FP) viewpoint was much higher than in trials presented from overhead, suggesting that the immersive nature of FP trials helped subjects to understand their location in the environment better than when they took a top-down view. Data were analyzed using generative computational agent models, identifying that subjects occasionally employed anticipatory hunting strategies, but more often used a direct chasing strategy. This study validates the use of VEs as an experimental paradigm, demonstrating that apes can understand the behavior of moving agents in situations of varying complexity and that computational modeling can be utilized to delve into behavioral data at a fine-grained level and identify which of several cognitive strategies they fit best. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
期刊介绍:
The Journal of Comparative Psychology publishes original research from a comparative perspective
on the behavior, cognition, perception, and social relationships of diverse species.