基于ar的自适应人机交互认知训练的设计与评价

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Man Chu , Jing Qu , Tan Zou , Qinbiao Li , Lingguo Bu , Yiran Shen
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引用次数: 0

摘要

随着人机交互(HCI)技术的进步,增强现实(AR)在认知训练中的应用变得越来越普遍。然而,传统的训练方法往往采用一刀切的方法,不能适应不同认知水平个体的不同训练需求。此外,大多数HCI系统使用主观问卷进行评估,这可能受到受试者情绪和精神状态的影响。为了克服这些挑战,本研究开发了一种基于ar的自适应HCI认知训练系统,该系统可以根据实时用户表现动态调整任务难度。我们使用多源数据来实证验证适应性HCI在认知训练中的有效性。具体而言,我们记录了22名老年参与者的功能近红外光谱(fNIRS)数据、运动数据、任务表现和主观反馈,并将其分为认知能力低组和认知能力正常组。结果表明,该系统对与认知、运动和视觉相关的脑功能连接(FC)有显著影响。FC的变化可能会突出适应性HCI训练策略的好处。此外,认知能力正常的参与者在任务表现上明显优于认知能力低的参与者。总之,本研究设计并评估了一个基于ar的自适应HCI认知训练系统,以确保个性化训练。通过结合生理和行为数据,证明了适应性HCI策略在认知康复中的可行性,从而提高了HCI系统定量评估的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and evaluation of AR-based adaptive human-computer interaction cognitive training
As human-computer interaction (HCI) technology advances, the use of augmented reality (AR) in cognitive training is becoming more prevalent. However, traditional training methods often apply a one-size-fits-all approach, failing to accommodate the varied training needs of individuals with different cognitive levels. Additionally, most HCI systems use subjective questionnaires for evaluation, which can be influenced by the subjects' emotional and mental states. To overcome these challenges, this study developed an AR-based adaptive HCI cognitive training system that dynamically adjusts task difficulty based on real-time user performance. We used multi-source data to empirically validate the effectiveness of adaptive HCI in cognitive training. Specifically, we recorded functional Near-Infrared Spectroscopy (fNIRS) data, movement data, task performance, and subjective feedback from 22 elderly participants, dividing them into two groups—low cognitive group and normal cognitive group. The results showed that the system exerted a significant influence on brain functional connectivity (FC) associated with cognition, movement, and vision. Changes in FC may highlight the benefits of adaptive HCI training strategies. Furthermore, participants with normal cognitive abilities significantly outperformed their low cognitive counterparts in task performance. In conclusion, this study designed and evaluated an AR-based adaptive HCI cognitive training system that ensures personalized training. It demonstrated the feasibility of adaptive HCI strategies in cognitive rehabilitation by incorporating physiological and behavioral data, thereby enhancing the precision of quantitative assessments for HCI systems.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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