用户反馈在增强对可解释AI的反事实解释的理解和信任方面的作用

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Muhammad Suffian , Ulrike Kuhl , Alessandro Bogliolo , Jose M. Alonso-Moral
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引用次数: 0

摘要

反事实解释(CEs)已经成为在可解释人工智能(XAI)背景下生成可理解解释的可行解决方案。CE向用户提供可操作的信息,告诉他们如何在对输入进行最小修改的情况下,从机器学习(ML)模型中获得所需的结果。XAI对于提高人工智能系统的透明度和可靠性至关重要,尤其是在满足《通用数据保护条例》(GDPR)或《欧洲人工智能法案》等法规方面。然而,ce与XAI框架的集成及其在增强用户信任和认知学习方面的有效性仍然不确定,需要进一步研究。我们已经开发了一项用户研究,通过两种用户输入驱动的反事实生成XAI方法来面对这一挑战:(i)基于用户反馈的反事实解释(UFCE)和(ii)多样化的反事实解释(DiCE)。它们被整合在一个受游戏启发的在线平台中,可以直接对它们进行比较。我们比较了控制组和实验组之间的任务表现、理解、满意度和信任,共有101名参与者。在整理收集到的数据后,我们有70名用户(对照组24名)成功完成了实验。实验组接受由UFCE或DiCE生成的解释。研究结果表明,UFCE产生的解释改善了用户的学习体验,从而提高了任务绩效、理解能力、满意度和信任度。此外,与那些与DiCE互动的参与者相比,与UFCE互动的参与者对建议的依赖程度明显更高,这得到了统计验证的支持。这些结果突出了以人为中心的XAI方法的重要性,并促进了用户有意义的认知参与。此外,受游戏启发的平台作为开源实现,以促进开放科学,并与用户研究中收集的数据一起公开提供,以支持进一步的调查,并确保报告结果的可重复性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of user feedback in enhancing understanding and trust in counterfactual explanations for explainable AI
Counterfactual explanations (CEs) have emerged as a viable solution for generating comprehensible explanations in the context of explainable artificial intelligence (XAI). A CE provides actionable information to users on how to achieve the desired outcome from a machine learning (ML) model with minimal modifications to the input. XAI is crucial for improving transparency and reliability in AI systems, especially for meeting regulations like the General Data Protection Regulation (GDPR) or the European AI Act. However, the integration of CEs into XAI frameworks and their effectiveness in enhancing user trust and cognitive learning remains uncertain and requires further research. We have developed a user study to face this challenge with two user input-driven counterfactual generation XAI approaches: (i) User Feedback-based Counterfactual Explanation (UFCE) and (ii) Diverse Counterfactual Explanation (DiCE). They are integrated within a game-inspired online platform that enables direct comparisons between them. We compared the task performance, understanding, satisfaction, and trust between control and experimental groups, with a total of 101 participants. After curating the collected data, we had 70 users (24 in the control group) who successfully completed the experiment. Participants in the experimental group received explanations generated by UFCE or DiCE. Findings show that explanations generated by UFCE improve users’ learning experiences, resulting in better task performance, comprehension, satisfaction, and trust. Moreover, participants who interacted with UFCE exhibited significantly higher reliance on suggestions than those who interacted with DiCE, what was supported by statistical validation. These results highlight the significance of human-centered XAI methods and promote meaningful cognitive engagement for users. Furthermore, the game-inspired platform is implemented as open-source to promote Open Science, and it is made publicly available along with data collected in the user study to support further investigations and to ensure reproducibility of reported results.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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