使用人工智能生成的图像进行基于投票的干预计划。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Ioannis Kavouras, Ioannis Rallis, Emmanuel Sardis, Anastasios Doulamis, Nikolaos Doulamis
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引用次数: 0

摘要

人工智能的不断发展和先进的算法能够从简化的输入中生成信息,这为几个科学领域创造了新的机会。目前,这种技术的适用性仅限于艺术和医疗领域,但它可以应用于工程领域,通过在短时间内提出几种替代方案,帮助建筑师和城市规划者设计环境友好的解决方案。这项工作利用图像绘制算法为四个欧洲城市提供了几种替代解决方案。此外,这项工作建议利用基于投票的框架为每个案例研究找到最受欢迎的解决方案。以投票为基础的框架涉及公民的参与,从而使城市规划过程分散和民主化。最后,本研究通过证明生成人工智能模型能够在城市规划过程中支持建筑师和城市规划者,表明了在工程应用中部署生成模型的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Voting-Based Intervention Planning Using AI-Generated Images.

The continuous evolution of artificial intelligence and advanced algorithms capable of generating information from simplified input creates new opportunities for several scientific fields. Currently, the applicability of such technologies is limited to art and medical domains, but it can be applied to engineering domains to help the architects and urban planners design environmentally friendly solutions by proposing several alternatives in a short time. This work utilizes the image-inpainting algorithm for suggesting several alternative solutions to four European cities. In addition, this work suggests the utilization of a voting-based framework for finding the most preferred solution for each case study. The voting-based framework involves the participation of citizens and as a result decentralizes and democratizes the urban planning process. Finally, this research indicates the importance of deploying generative models in engineering applications, by proving that generative AI models are capable of supporting the architects and urban planners in urban planning procedures.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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