用 ImmeRgaMe 学习核磁共振成像:探索用于放射技师培训的创新严肃游戏的教学潜力。

IF 2.5 Q2 RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING
M.-A. Petit, J. Piguet, B. Lokaj, J. Schmid, C. Gaignot
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引用次数: 0

摘要

简介本研究旨在评估创新型 360° 沉浸式严肃游戏 ImmeRgaMe 的潜力,以提高放射技师一年级学生在核磁共振成像教学中的积极性和参与度:该平台是教育创新计划的一部分,旨在补充传统教学方法。方法:该平台是作为教育创新计划的一部分开发的,旨在对传统教学方法进行补充。它整合了讲故事、渐进机制和互动工具,以教授核磁共振成像安全协议、物理原理和临床方法。42 名参与者(学生和教育工作者)参与了测试,他们完成了标准化调查,以评估游戏性、可用性和学习效果。此外,还通过对 63 名一年级学生进行测试前和测试后测验,评估了游戏中嵌入的微学习视频的影响:测试版获得了积极的反馈,超过 90% 的参与者对游戏性和集成工具表示满意。使用微课视频后,学生的测验成绩有所提高,各次测验的平均分提高了 19%。调查结果显示,97% 的受访者认为视频有助于理解课程内容,86% 的受访者认为游戏可以帮助他们在 MRI 实习中取得进步:ImmeRgaMe有效地提高了学生的积极性和参与度,弥补了核磁共振成像培训中理论和实践知识之间的差距。虽然前景广阔,但还需要进一步完善和更广泛的测试,以评估其对知识保留和技能发展的影响,以及对其他成像模式的适用性:在放射学教育中实施类似 ImmeRgaMe 的严肃游戏可以重塑传统教学方法并使之现代化。通过将这种方法应用于其他影像模式,教育者可以提供身临其境的互动学习体验,促进自我调节的学习,并使培训符合临床实践的复杂需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning MRI with ImmeRgaMe: Exploring the pedagogical potential of an innovative serious game for radiographer training

Introduction

This study aimed to assess the potential of ImmeRgaMe, an innovative 360° immersive serious game, to enhance motivation and engagement in MRI education for first-year radiographer students.

Methods

The platform was developed as part of an educational innovation initiative and designed to complement traditional teaching methods. It integrates storytelling, progression mechanisms, and interactive tools to teach MRI safety protocols, physical principles, and clinical methods. Beta testing involved 42 participants (students and educators) who completed standardized surveys to evaluate gameplay, usability, and learning outcomes. The impact of microlearning videos embedded in the game was also assessed through pre- and post-test quizzes with 63 first-year students.

Results

The beta version received positive feedback, with over 90 % of participants rating the gameplay and integrated tools as satisfactory. Students demonstrated improved performance in quizzes after using the microlearning videos, with an average score increase of 19 % across tests. Survey results indicated that 97 % of respondents found the videos helpful for understanding course content, and 86 % believed the game could support their progress during MRI internships.

Conclusion

ImmeRgaMe effectively fosters student motivation and engagement, bridging the gap between theoretical and practical knowledge in MRI training. While promising, further refinement and broader testing are needed to evaluate its impact on knowledge retention and skills development, as well as its applicability to other imaging modalities.

Implications for practice

The implementation of serious games like ImmeRgaMe in radiography education could reshape and modernize traditional teaching methods. By adapting this approach to other imaging modalities, educators could offer immersive and interactive learning experiences, fostering self-regulated learning and aligning training with the complex demands of clinical practice.
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来源期刊
Radiography
Radiography RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING-
CiteScore
4.70
自引率
34.60%
发文量
169
审稿时长
63 days
期刊介绍: Radiography is an International, English language, peer-reviewed journal of diagnostic imaging and radiation therapy. Radiography is the official professional journal of the College of Radiographers and is published quarterly. Radiography aims to publish the highest quality material, both clinical and scientific, on all aspects of diagnostic imaging and radiation therapy and oncology.
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