通过实时眼球跟踪和生物特征测量,动态处理嵌入 VR 体育中的标识广告信息

IF 2.8 1区 文学 Q1 COMMUNICATION
Bomin Paek, Minkyo Lee, Glenna L. Read, Hongwei Yang
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引用次数: 0

摘要

本研究的目的是研究媒体类型(2D vs VR)和标牌位置(中心vs外围)对体育赛事中标牌广告认知加工的影响。虚拟现实(VR)体育市场的快速增长导致体育内容广泛融入虚拟现实服务。尽管如此,对此类服务的学术探索仍处于早期阶段。本研究利用动态以人为中心的传播系统理论(DHCCST)的框架,考察了媒体类型(2D vs VR)和标牌广告位置(中心vs外围)对体育赛事中广告认知加工的影响。在一项实验中,参与者观看了2D或VR格式的体育游戏。实时生物测量评估注意力资源和视觉注意力,而记忆测试评估品牌记忆表现。与2d相比,VR在比赛期间呈现标牌广告期间,体育观看倾向于引发更大的认知资源分配,但显著降低了广告的视觉注意力,损害了广告的品牌记忆。此外,无论媒体类型如何,与外围广告相比,放置在中心的广告获得了更好的视觉注意力,并促进了品牌记忆。媒介类型和标识位置之间的交互作用对注意结果的影响最小。根据DHCCST对结果进行讨论,并为设计内容提供实用见解,以提高赞助商在VR体育节目中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Information Processing of Signage Advertising Embedded in VR-Mediated Sports Through Real-Time Eye-Tracking and Biometric Measures
The purpose of this study is to examine the effects of media type (2D vs. VR) and signage location (center vs. periphery) on the cognitive processing of signage advertising during sporting events. The rapid growth of the virtual reality (VR) sports market has led to widespread integration of sports content into virtual reality services. Despite this, academic exploration of such services remains in its early stages. Using the framework of the dynamic human-centered communication systems theory (DHCCST), this research examines the effects of media type (2D vs. VR) and signage advertising location (center vs. periphery) on cognitive processing of advertising during sporting events. In an experiment, participants viewed a sports game in either 2D or VR format. Real-time biometric measures assessed attentional resources and visual attention, while memory tests evaluated brand memory performance. VR, compared to 2-D, sports viewing trended toward eliciting greater cognitive resource allocation during the periods when signage advertising was presented during the game but significantly decreased visual attention and impaired brand memory for ads. Further, advertising placed centrally received better visual attention and facilitated brand memory compared to advertising in the periphery, regardless of media type. The interaction effect between media type and signage location on attentional outcomes was minimal. Results are discussed in light of the DHCCST and to offer practical insights for designing content to enhance sponsor effectiveness in VR sports programming.
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来源期刊
CiteScore
7.00
自引率
11.10%
发文量
44
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