Grace Kiernan, Pauline Kohl, Ekincan Tas, Frederic Berg, Mario Wolf, Phuong-Mi Nguyen, Lucia Valmaggia, Mar Rus-Calafell
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To address this, we explored the association between components of social performance and PLEs in adolescents aged 13-18 using a novel virtual reality (VR) paradigm for real-time assessment.</p><p><strong>Methods: </strong>Adolescents (N = 146) aged 13-18 were recruited as part of a larger cohort study conducted by the same research group (YVORI_PRO) and invited to participate via the following criteria: those reporting highly indicative positive PLEs (HIP, N = 88) and those reporting no or less indicative PLEs (no-HIP, N = 58). Self-report, behavioural and physiological components of social performance were collected using a portable VR headset and a medical wristband. Participants entered a virtual recreational area with three levels of social ambiguity and were encouraged to interact with avatars. MANOVA was performed to check for overall group differences and repeated measures ANOVAs were conducted to examine the effects of group and level of ambiguity, as well as their interaction, on daily social performance.</p><p><strong>Results: </strong>During virtual social interactions, adolescents with HIP reported higher levels of anxiety, fear of negative evaluation (FNE) and avoidance than the no-HIP group. No significant difference between groups was found for self-confidence. With increasing social ambiguity in VR, anxiety, FNE and avoidance increased in both groups, while self-confidence decreased. No significant group differences were found in behavioural or physiological components of social performance. Interpersonal distance and pulse rate increased significantly with increasing level of ambiguity, but pulse rate variability and skin conductance did not.</p><p><strong>Conclusion: </strong>The results suggest that adolescents with HIP may present specific difficulties related to social performance, which may carry additional psychosis risk. 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引用次数: 0
摘要
背景:尽管有证据表明,有精神病样经历(ple)和青少年社会功能缺陷之间存在关联,但这种关联仍然知之甚少。为了解决这个问题,我们使用一种新颖的虚拟现实(VR)范式进行实时评估,探讨了13-18岁青少年社会表现组成部分与幸福指数之间的关系。方法:招募13-18岁的青少年(N = 146),作为同一研究小组(YVORI_PRO)进行的更大队列研究的一部分,并通过以下标准邀请参与:报告高度指示性阳性PLEs (HIP, N = 88)和报告无或较少指示性PLEs (no-HIP, N = 58)。使用便携式VR耳机和医疗腕带收集社会表现的自我报告、行为和生理成分。参与者进入一个虚拟的娱乐区域,该区域有三个等级的社会模糊,并被鼓励与虚拟人物互动。采用方差分析(MANOVA)来检查总体群体差异,并采用重复测量方差分析(anova)来检查群体和模糊程度及其相互作用对日常社会表现的影响。结果:在虚拟社会互动中,与非HIP组相比,HIP组青少年报告了更高水平的焦虑、负面评价恐惧(FNE)和回避。各组之间在自信心方面没有显著差异。随着虚拟现实中社会模糊程度的增加,两组的焦虑、FNE和回避均有所增加,而自信则有所下降。在社会表现的行为或生理成分方面,没有发现显著的组间差异。人际距离和脉搏率随模糊程度的增加而显著增加,但脉搏变异性和皮肤电导没有显著增加。结论:结果表明,HIP青少年可能在社会表现方面存在特殊困难,这可能会带来额外的精神病风险。新的虚拟现实社交场景似乎是一种可接受的、安全的、有效的工具,可以衡量经历过ple的青少年的社交表现。
Exploring the association between adolescent psychotic-like experiences and components of social performance using a multi-level virtual reality paradigm.
Background: Despite evidence linking psychotic-like experiences (PLEs) and social functioning deficits in youth at the risk of transitioning to psychosis, this association remains poorly understood. To address this, we explored the association between components of social performance and PLEs in adolescents aged 13-18 using a novel virtual reality (VR) paradigm for real-time assessment.
Methods: Adolescents (N = 146) aged 13-18 were recruited as part of a larger cohort study conducted by the same research group (YVORI_PRO) and invited to participate via the following criteria: those reporting highly indicative positive PLEs (HIP, N = 88) and those reporting no or less indicative PLEs (no-HIP, N = 58). Self-report, behavioural and physiological components of social performance were collected using a portable VR headset and a medical wristband. Participants entered a virtual recreational area with three levels of social ambiguity and were encouraged to interact with avatars. MANOVA was performed to check for overall group differences and repeated measures ANOVAs were conducted to examine the effects of group and level of ambiguity, as well as their interaction, on daily social performance.
Results: During virtual social interactions, adolescents with HIP reported higher levels of anxiety, fear of negative evaluation (FNE) and avoidance than the no-HIP group. No significant difference between groups was found for self-confidence. With increasing social ambiguity in VR, anxiety, FNE and avoidance increased in both groups, while self-confidence decreased. No significant group differences were found in behavioural or physiological components of social performance. Interpersonal distance and pulse rate increased significantly with increasing level of ambiguity, but pulse rate variability and skin conductance did not.
Conclusion: The results suggest that adolescents with HIP may present specific difficulties related to social performance, which may carry additional psychosis risk. The new VR social scenario appears to be an acceptable, safe and effective tool to measure social performance in adolescents experiencing PLEs.
期刊介绍:
Social Psychiatry and Psychiatric Epidemiology is intended to provide a medium for the prompt publication of scientific contributions concerned with all aspects of the epidemiology of psychiatric disorders - social, biological and genetic.
In addition, the journal has a particular focus on the effects of social conditions upon behaviour and the relationship between psychiatric disorders and the social environment. Contributions may be of a clinical nature provided they relate to social issues, or they may deal with specialised investigations in the fields of social psychology, sociology, anthropology, epidemiology, health service research, health economies or public mental health. We will publish papers on cross-cultural and trans-cultural themes. We do not publish case studies or small case series. While we will publish studies of reliability and validity of new instruments of interest to our readership, we will not publish articles reporting on the performance of established instruments in translation.
Both original work and review articles may be submitted.