Anne-Laure Clairet , Eros Albérola , Florent Grossrieder , Nathanaël Houn , Valentin Perignon , François Poguet , Emmanuelle Born , Fabien Garnier , Frédéric Grenouillet , Frédéric Dadeau , Marc Pudlo
{"title":"设计,编程和评估一个严肃的游戏网页应用程序,以记忆药物分类和属性","authors":"Anne-Laure Clairet , Eros Albérola , Florent Grossrieder , Nathanaël Houn , Valentin Perignon , François Poguet , Emmanuelle Born , Fabien Garnier , Frédéric Grenouillet , Frédéric Dadeau , Marc Pudlo","doi":"10.1016/j.cptl.2025.102335","DOIUrl":null,"url":null,"abstract":"<div><h3>Background and purpose</h3><div>The pharmacy curriculum has shifted towards integrated teaching, focusing on specific therapeutic areas. However, pharmaceutical analysis needs a robust and comprehensive knowledge of the drug classification.</div></div><div><h3>Educational activity and setting</h3><div>Apothiquiz is an open-source web application game using multiple-choice questions and feedback to reinforce drug classification knowledge. The game sustains motivation through competitive duel mode and a safe, anonymous single-player mode. Efficacy and perception were evaluated via tests and questionnaires among pharmacy students.</div></div><div><h3>Findings</h3><div>A score increase of around 3 points was observed (95 % confidence interval of [3.8; 2.7] in the third year and of [4.3; 2.8] in the fourth year) between pre- and post-test and a high user satisfaction rate, due to the game's accessibility, playability and effective gamification techniques, including corrective feedback and safe, non-judgmental single mode, was observed. Therefore, Apothiquiz provides a valuable complementary retrieval strategy for pharmacy education.</div></div>","PeriodicalId":47501,"journal":{"name":"Currents in Pharmacy Teaching and Learning","volume":"17 6","pages":"Article 102335"},"PeriodicalIF":1.3000,"publicationDate":"2025-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design, programming, and evaluation of a serious game web application to memorise drug classification and properties\",\"authors\":\"Anne-Laure Clairet , Eros Albérola , Florent Grossrieder , Nathanaël Houn , Valentin Perignon , François Poguet , Emmanuelle Born , Fabien Garnier , Frédéric Grenouillet , Frédéric Dadeau , Marc Pudlo\",\"doi\":\"10.1016/j.cptl.2025.102335\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background and purpose</h3><div>The pharmacy curriculum has shifted towards integrated teaching, focusing on specific therapeutic areas. However, pharmaceutical analysis needs a robust and comprehensive knowledge of the drug classification.</div></div><div><h3>Educational activity and setting</h3><div>Apothiquiz is an open-source web application game using multiple-choice questions and feedback to reinforce drug classification knowledge. The game sustains motivation through competitive duel mode and a safe, anonymous single-player mode. Efficacy and perception were evaluated via tests and questionnaires among pharmacy students.</div></div><div><h3>Findings</h3><div>A score increase of around 3 points was observed (95 % confidence interval of [3.8; 2.7] in the third year and of [4.3; 2.8] in the fourth year) between pre- and post-test and a high user satisfaction rate, due to the game's accessibility, playability and effective gamification techniques, including corrective feedback and safe, non-judgmental single mode, was observed. Therefore, Apothiquiz provides a valuable complementary retrieval strategy for pharmacy education.</div></div>\",\"PeriodicalId\":47501,\"journal\":{\"name\":\"Currents in Pharmacy Teaching and Learning\",\"volume\":\"17 6\",\"pages\":\"Article 102335\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2025-03-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Currents in Pharmacy Teaching and Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1877129725000565\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Currents in Pharmacy Teaching and Learning","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1877129725000565","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
Design, programming, and evaluation of a serious game web application to memorise drug classification and properties
Background and purpose
The pharmacy curriculum has shifted towards integrated teaching, focusing on specific therapeutic areas. However, pharmaceutical analysis needs a robust and comprehensive knowledge of the drug classification.
Educational activity and setting
Apothiquiz is an open-source web application game using multiple-choice questions and feedback to reinforce drug classification knowledge. The game sustains motivation through competitive duel mode and a safe, anonymous single-player mode. Efficacy and perception were evaluated via tests and questionnaires among pharmacy students.
Findings
A score increase of around 3 points was observed (95 % confidence interval of [3.8; 2.7] in the third year and of [4.3; 2.8] in the fourth year) between pre- and post-test and a high user satisfaction rate, due to the game's accessibility, playability and effective gamification techniques, including corrective feedback and safe, non-judgmental single mode, was observed. Therefore, Apothiquiz provides a valuable complementary retrieval strategy for pharmacy education.