设计,编程和评估一个严肃的游戏网页应用程序,以记忆药物分类和属性

IF 1.3 Q3 EDUCATION, SCIENTIFIC DISCIPLINES
Anne-Laure Clairet , Eros Albérola , Florent Grossrieder , Nathanaël Houn , Valentin Perignon , François Poguet , Emmanuelle Born , Fabien Garnier , Frédéric Grenouillet , Frédéric Dadeau , Marc Pudlo
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引用次数: 0

摘要

背景与目的药学课程已转向综合教学,侧重于特定的治疗领域。然而,药物分析需要一个强大的和全面的药物分类知识。教育活动和设置apothiquiz是一个开源的网页应用游戏,使用多项选择题和反馈来强化药物分类知识。游戏通过竞争性的决斗模式和安全、匿名的单人模式来维持玩家的积极性。通过测试和问卷对药学专业学生的疗效和感知进行评价。结果:观察到得分增加约3分(95%置信区间为[3.8;2.7]在第三年和[4.3];2.8](第四年),由于游戏的易用性、可玩性和有效的游戏化技术,包括纠正反馈和安全、非判断性的单一模式,我们观察到在前后测试和高用户满意度之间。因此,Apothiquiz为药学教育提供了一种有价值的补充检索策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design, programming, and evaluation of a serious game web application to memorise drug classification and properties

Background and purpose

The pharmacy curriculum has shifted towards integrated teaching, focusing on specific therapeutic areas. However, pharmaceutical analysis needs a robust and comprehensive knowledge of the drug classification.

Educational activity and setting

Apothiquiz is an open-source web application game using multiple-choice questions and feedback to reinforce drug classification knowledge. The game sustains motivation through competitive duel mode and a safe, anonymous single-player mode. Efficacy and perception were evaluated via tests and questionnaires among pharmacy students.

Findings

A score increase of around 3 points was observed (95 % confidence interval of [3.8; 2.7] in the third year and of [4.3; 2.8] in the fourth year) between pre- and post-test and a high user satisfaction rate, due to the game's accessibility, playability and effective gamification techniques, including corrective feedback and safe, non-judgmental single mode, was observed. Therefore, Apothiquiz provides a valuable complementary retrieval strategy for pharmacy education.
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来源期刊
Currents in Pharmacy Teaching and Learning
Currents in Pharmacy Teaching and Learning EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
2.10
自引率
16.70%
发文量
192
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