电子竞技中的游戏情境和广告动画对视觉注意、记忆、品牌态度和行为意向的影响

IF 5.9 3区 管理学 Q1 BUSINESS
Byungjae Min, Daehwan Kim, Yong Jae Ko
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引用次数: 0

摘要

本研究的目的是检验游戏情境(战斗与非战斗)和广告动画(静态与动画)对电子竞技中视觉注意力、记忆、品牌态度和行为意向的影响。设计/方法/方法2(广告动画:静态vs动画)× 2(游戏情境:非战斗vs战斗)受试者间因子设计被开发出来。戴着眼动仪的参与者观看了一个2分钟30秒的刺激,其中包含了被操纵的变量。随后,他们完成了一份旨在测量变量的问卷。研究发现,游戏情境对视觉注意力有显著影响,非战斗情境引起的注视时间和注视次数更高。注视次数对外显记忆和内隐记忆均有正向影响。内隐记忆增强品牌态度,进而正向影响行为意向。这些发现对电子竞技赛事组织者和品牌经理优化广告投放具有指导意义。广告应定位在视觉注意力较高的非战斗场景。重复的品牌暴露比长时间的单一暴露更有效地提高记忆保留和品牌态度。最后,不引人注目的广告曝光是必不可少的,因为内隐记忆在塑造消费者态度和行为意图方面起着关键作用。原创性/价值本研究通过确定影响消费者行为的心理机制来推进电子竞技广告研究。此外,该研究通过展示认知资源分配在游戏情境和广告中的差异,扩展了动机介导信息处理的有限容量模型(LC3MP)。此外,本研究通过澄清外显记忆和内隐记忆在塑造品牌态度中的不同作用,有助于自我知觉理论和单纯暴露效应的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of in-game situations and advertisement animation in eSports on visual attention, memory, brand attitude and behavioral intentions

Purpose

The purpose of this study was to examine the effects of in-game situations (battle vs non-battle) and advertisement animation (static vs animated) on visual attention, memory, brand attitude and behavioral intention in eSports.

Design/methodology/approach

A 2 (advertisement animation: static vs animated) × 2 (in-game situations: non-battle vs battle) between-subject factorial design was developed. Participants wearing eye trackers watched a 2-min-and-30-s stimulus featuring manipulated variables. Subsequently, they completed a questionnaire designed to measure variables.

Findings

In-game situations significantly influenced visual attention, with non-battle contexts eliciting higher fixation duration and count. Moreover, fixation count positively affected both explicit and implicit memory. Additionally, implicit memory enhanced brand attitude, which in turn positively affected behavioral intention.

Practical implications

These findings guide eSports event organizers and brand managers in optimizing advertisement placement. Advertisements should be positioned in non-battle situations, where visual attention is higher. Repeated brand exposure is more effective than prolonged single exposures for enhancing memory retention and brand attitude. Lastly, unobtrusive advertisement exposure is essential because implicit memory plays a key role in shaping consumer attitudes and behavioral intentions.

Originality/value

This study advances eSports advertising research by identifying psychological mechanisms influencing consumer behavior. Moreover, the study extends the Limited Capacity Model of Motivated Mediated Message Processing (LC3MP) by demonstrating how cognitive resource allocation varies across in-game situations and advertisements. Furthermore, this research contributes to self-perception theory and the mere exposure effect by clarifying the distinct roles of explicit and implicit memory in shaping brand attitudes.

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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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