Bosco Seongyeol Park, Jason Verdisco, Matthew Kimball, Aqsa Zuhair, Ayse Ozcan Edeer
{"title":"利用虚拟现实运动捕捉游戏系统和同步反馈对健康人早期肩部肌肉激活进行本体感觉神经肌肉促进训练的效果。","authors":"Bosco Seongyeol Park, Jason Verdisco, Matthew Kimball, Aqsa Zuhair, Ayse Ozcan Edeer","doi":"10.12965/jer.2448646.323","DOIUrl":null,"url":null,"abstract":"<p><p>This study explores the effect of proprioceptive neuromuscular facilitation (PNF) exercises combined with a virtual reality (VR) motion capture system and concurrent feedback (CF) on early shoulder muscle activation in healthy individuals. Thirty healthy participants sequentially performed three PNF diagonal 2 shoulder exercises: PNF alone, PNF with VR (PNF+VR), and PNF with VR and CF (PNF+VR+CF), with the latter two exercises presented in randomized order. Using wireless surface electromyography and 3-dimensonal (3D) inertial measurement units, the activation of the upper trapezius (UT), lower trapezius (LT), infraspinatus (INF), and serratus anterior (SA) muscles, as well as shoulder flexion, abduction, and external rotation range of motion, were recorded during three exercises. INF and LT muscles were activated earlier in abduction and flexion during PNF+VR and PNF+VR+CF exercises than in PNF alone (<i>P</i><0.05). These muscles were also activated during the early external rotation phase during PNF alone (<i>P</i><0.05). No statistically significant differences were observed in UT and SA muscle activation among PNF alone, PNF+VR, and PNF+VR+CF exercises (<i>P</i>>0.05). Integrating VR gaming elements and CF into PNF shoulder exercises may promote early muscle activation, offering a promising approach for advanced rehabilitation strategies that can potentially improve patient outcomes. VR motion capture systems have the potential to transform traditional therapeutic approaches by increasing enjoyment and engagement, which can, in turn, enhance patient motivation and adherence.</p>","PeriodicalId":15771,"journal":{"name":"Journal of Exercise Rehabilitation","volume":"21 1","pages":"16-24"},"PeriodicalIF":1.2000,"publicationDate":"2025-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11898828/pdf/","citationCount":"0","resultStr":"{\"title\":\"Effectiveness of proprioceptive neuromuscular facilitation exercise with virtual reality motion capture gaming system and concurrent feedback on early shoulder muscle activation in healthy individuals.\",\"authors\":\"Bosco Seongyeol Park, Jason Verdisco, Matthew Kimball, Aqsa Zuhair, Ayse Ozcan Edeer\",\"doi\":\"10.12965/jer.2448646.323\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>This study explores the effect of proprioceptive neuromuscular facilitation (PNF) exercises combined with a virtual reality (VR) motion capture system and concurrent feedback (CF) on early shoulder muscle activation in healthy individuals. Thirty healthy participants sequentially performed three PNF diagonal 2 shoulder exercises: PNF alone, PNF with VR (PNF+VR), and PNF with VR and CF (PNF+VR+CF), with the latter two exercises presented in randomized order. Using wireless surface electromyography and 3-dimensonal (3D) inertial measurement units, the activation of the upper trapezius (UT), lower trapezius (LT), infraspinatus (INF), and serratus anterior (SA) muscles, as well as shoulder flexion, abduction, and external rotation range of motion, were recorded during three exercises. INF and LT muscles were activated earlier in abduction and flexion during PNF+VR and PNF+VR+CF exercises than in PNF alone (<i>P</i><0.05). These muscles were also activated during the early external rotation phase during PNF alone (<i>P</i><0.05). No statistically significant differences were observed in UT and SA muscle activation among PNF alone, PNF+VR, and PNF+VR+CF exercises (<i>P</i>>0.05). Integrating VR gaming elements and CF into PNF shoulder exercises may promote early muscle activation, offering a promising approach for advanced rehabilitation strategies that can potentially improve patient outcomes. VR motion capture systems have the potential to transform traditional therapeutic approaches by increasing enjoyment and engagement, which can, in turn, enhance patient motivation and adherence.</p>\",\"PeriodicalId\":15771,\"journal\":{\"name\":\"Journal of Exercise Rehabilitation\",\"volume\":\"21 1\",\"pages\":\"16-24\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2025-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11898828/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Exercise Rehabilitation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.12965/jer.2448646.323\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/2/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q3\",\"JCRName\":\"REHABILITATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Exercise Rehabilitation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12965/jer.2448646.323","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/2/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"REHABILITATION","Score":null,"Total":0}
Effectiveness of proprioceptive neuromuscular facilitation exercise with virtual reality motion capture gaming system and concurrent feedback on early shoulder muscle activation in healthy individuals.
This study explores the effect of proprioceptive neuromuscular facilitation (PNF) exercises combined with a virtual reality (VR) motion capture system and concurrent feedback (CF) on early shoulder muscle activation in healthy individuals. Thirty healthy participants sequentially performed three PNF diagonal 2 shoulder exercises: PNF alone, PNF with VR (PNF+VR), and PNF with VR and CF (PNF+VR+CF), with the latter two exercises presented in randomized order. Using wireless surface electromyography and 3-dimensonal (3D) inertial measurement units, the activation of the upper trapezius (UT), lower trapezius (LT), infraspinatus (INF), and serratus anterior (SA) muscles, as well as shoulder flexion, abduction, and external rotation range of motion, were recorded during three exercises. INF and LT muscles were activated earlier in abduction and flexion during PNF+VR and PNF+VR+CF exercises than in PNF alone (P<0.05). These muscles were also activated during the early external rotation phase during PNF alone (P<0.05). No statistically significant differences were observed in UT and SA muscle activation among PNF alone, PNF+VR, and PNF+VR+CF exercises (P>0.05). Integrating VR gaming elements and CF into PNF shoulder exercises may promote early muscle activation, offering a promising approach for advanced rehabilitation strategies that can potentially improve patient outcomes. VR motion capture systems have the potential to transform traditional therapeutic approaches by increasing enjoyment and engagement, which can, in turn, enhance patient motivation and adherence.
期刊介绍:
The Journal of Exercise Rehabilitation is the official journal of the Korean Society of Exercise Rehabilitation, and is published six times a year. Supplementary issues may be published. Its official abbreviation is "J Exerc Rehabil". It was launched in 2005. The title of the first volume was Journal of the Korean Society of Exercise Rehabilitation (pISSN 1976-6319). The journal title was changed to Journal of Exercise Rehabilitation from Volume 9 Number 2, 2013. The effects of exercise rehabilitation are very broad and in some cases exercise rehabilitation has different treatment areas than traditional rehabilitation. Exercise rehabilitation can be presented as a solution to new diseases in modern society and it can replace traditional medicine in economically disadvantaged areas. Exercise rehabilitation is very effective in overcoming metabolic diseases and also has no side effects. Furthermore, exercise rehabilitation shows new possibility for neuropsychiatric diseases, such as depression, autism, attention deficit hyperactivity disorder, schizophrenia, etc. The purpose of the Journal of Exercise Rehabilitation is to identify the effects of exercise rehabilitation on a variety of diseases and to identify mechanisms for exercise rehabilitation treatment. The Journal of Exercise Rehabilitation aims to serve as an intermediary for objective and scientific validation on the effects of exercise rehabilitation worldwide. The types of manuscripts include research articles, review articles, and articles invited by the Editorial Board. The Journal of Exercise Rehabilitation contains 6 sections: Basic research on exercise rehabilitation, Clinical research on exercise rehabilitation, Exercise rehabilitation pedagogy, Exercise rehabilitation education, Exercise rehabilitation psychology, and Exercise rehabilitation welfare.