Enrique Perez-Martin, Serafin Lopez-Cuervo Medina, Tomas R Herrero-Tejedor, Alejandra Ezquerra-Canalejo, Daniel Lopez-Fernandez
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Using Virtual Reality in the Learning of Geomatic Engineering Education.
Emerging technologies can be effective in enhancing the teaching-learning process. In this paper, virtual reality is used as a tool to support learning and skill acquisition in a subject of geomatics in an engineering degree. The developed tool is an immersive virtual environment that allows access to a first-person observation of the methodology to be followed in the field to carry out the proposed task. In order to validate this tool, a quasi-experiment was performed involving 170 students and several instruments to assess the knowledge acquisition of these students and their perceptions towards the learning experience. The obtained results indicate that the use of virtual reality in the field of geomatics may be a promising means of conveying new knowledge and enhancing learning and competence acquisition in geomatics.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.