虚拟现实在测绘工程教学学习中的应用。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Enrique Perez-Martin, Serafin Lopez-Cuervo Medina, Tomas R Herrero-Tejedor, Alejandra Ezquerra-Canalejo, Daniel Lopez-Fernandez
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引用次数: 0

摘要

新兴技术可以有效地促进教学过程。在本文中,虚拟现实作为一种工具,以支持学习和技能习得的测绘学科在工程学位。开发的工具是一个身临其境的虚拟环境,允许访问的方法的第一人称观察被遵循的领域,以执行拟议的任务。为了验证这一工具,我们对170名学生进行了一项准实验,并使用了几种工具来评估这些学生的知识获取情况和他们对学习经验的看法。研究结果表明,虚拟现实技术在测绘学领域的应用是一种很有前途的新知识传递手段,可以增强测绘学的学习和能力获取。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Virtual Reality in the Learning of Geomatic Engineering Education.

Emerging technologies can be effective in enhancing the teaching-learning process. In this paper, virtual reality is used as a tool to support learning and skill acquisition in a subject of geomatics in an engineering degree. The developed tool is an immersive virtual environment that allows access to a first-person observation of the methodology to be followed in the field to carry out the proposed task. In order to validate this tool, a quasi-experiment was performed involving 170 students and several instruments to assess the knowledge acquisition of these students and their perceptions towards the learning experience. The obtained results indicate that the use of virtual reality in the field of geomatics may be a promising means of conveying new knowledge and enhancing learning and competence acquisition in geomatics.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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