Tobias Rau, Maurice Koch, Nelusa Pathmanathan, Tobias Isenberg, Daniel Weiskopf, Michael Sedlmair, Andreas Kohn, Kuno Kurzhals
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Understanding Collaborative Learning of Molecular Structures in AR with Eye Tracking.
We present an approach for on-site instruction of multiple students accompanied by gaze-based monitoring to observe patterns of visual attention during task solving. We focus on collaborative processes in augmented reality (AR) that play an essential role in on-site and remote teaching alike. From a teaching perspective, it is important in such scenarios to communicate content and tasks effectively, observe whether students understand the task, and help appropriately. In our setting, students work with head-mounted displays with eye-tracking support to collaborate in a co-located space. The supervisor can observe the scene and the students and interact with them in a hybrid setup using both AR and a desktop PC. Attention monitoring and guidance are facilitated via a bidirectional mapping between 2D structural formulas and 3D molecules. We showcase our approach with an interactive teaching scenario in which chemistry students learn aspects of stereochemistry by interacting with virtual 3D models of molecular structures. An interview with supervisors and students showed that our approach has much potential in classroom applications for (1) engaging students in collaborative task solving and (2) assisting teachers in monitoring and supporting the learning processes of their students.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.