基于眼动追踪的AR分子结构协同学习研究

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tobias Rau, Maurice Koch, Nelusa Pathmanathan, Tobias Isenberg, Daniel Weiskopf, Michael Sedlmair, Andreas Kohn, Kuno Kurzhals
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引用次数: 0

摘要

我们提出了一种多学生现场指导的方法,并伴有基于注视的监测,以观察任务解决过程中视觉注意的模式。我们专注于增强现实(AR)中的协作过程,它在现场和远程教学中都发挥着重要作用。从教学的角度来看,在这种情况下,有效地沟通内容和任务,观察学生是否理解任务,并给予适当的帮助是很重要的。在我们的设置中,学生们使用带有眼动追踪支持的头戴式显示器在一个共同的空间中进行协作。主管可以观察场景和学生,并在混合设置中使用AR和台式电脑与他们互动。通过二维结构式和三维分子之间的双向映射,促进了注意力监测和指导。我们通过一个互动教学场景展示了我们的方法,在这个场景中,化学学生通过与分子结构的虚拟3D模型互动来学习立体化学的各个方面。对导师和学生的采访表明,我们的方法在课堂应用中具有很大的潜力,可以:(1)让学生参与协作解决任务;(2)协助教师监督和支持学生的学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding Collaborative Learning of Molecular Structures in AR with Eye Tracking.

We present an approach for on-site instruction of multiple students accompanied by gaze-based monitoring to observe patterns of visual attention during task solving. We focus on collaborative processes in augmented reality (AR) that play an essential role in on-site and remote teaching alike. From a teaching perspective, it is important in such scenarios to communicate content and tasks effectively, observe whether students understand the task, and help appropriately. In our setting, students work with head-mounted displays with eye-tracking support to collaborate in a co-located space. The supervisor can observe the scene and the students and interact with them in a hybrid setup using both AR and a desktop PC. Attention monitoring and guidance are facilitated via a bidirectional mapping between 2D structural formulas and 3D molecules. We showcase our approach with an interactive teaching scenario in which chemistry students learn aspects of stereochemistry by interacting with virtual 3D models of molecular structures. An interview with supervisors and students showed that our approach has much potential in classroom applications for (1) engaging students in collaborative task solving and (2) assisting teachers in monitoring and supporting the learning processes of their students.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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