“中性”角色的社会特征与情感判断。

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Katrina S Rbeiz, Michael Sangimino, Hyeon-Seung Lee, Olivia Jelsma, Mingyuan Li, Brian Kim, Robert Bodenheimer, Sohee Park
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引用次数: 0

摘要

随着科技的飞速发展,人类与虚拟化身在模拟社会环境中的互动变得越来越普遍。当前研究的目的是使用一个开源的集合来检验用户对“中性”、无表情的虚拟形象的社会特征和情感的感知。这些化身通过肤色、面部结构和服装等视觉特征代表不同的种族、性别和职业。我们假设“中性”角色的社会评价会受到这些视觉特征的影响。在两项在线研究中,我们要求调查参与者(N = 225)识别和评价虚拟形象的社会特征,并确定虚拟形象所表达的情感。女性形象被认为比男性形象更有吸引力、更值得信赖、更友好、更少攻击性。与白人头像相比,黑人头像被认为更有吸引力、更友好、更值得信赖。穿着军装的虚拟人物被认为比不穿军装的虚拟人物更有攻击性,更不友好。反过来,不穿军装的虚拟形象在可信度和智力方面的评分高于穿军装和不穿军装的虚拟形象。这些结果表明,用户将社交特征和情感归因于“中立”的虚拟形象。这些发现对在虚拟现实中依赖于化身选择的任务和产品的设计具有启示意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Judgment of Social Traits and Emotions of "Neutral" Avatars.

With the rapid advance of technology, human interactions with virtual avatars in simulated social environments are becoming increasingly common. The aim of the current study was to examine users' perception of social traits and emotions of "neutral," expressionless avatars using an open-source collection. These avatars represented different ethnicities, genders, and occupations via visual features including skin tone, facial structure, and apparel. We hypothesized that the social evaluation of "neutral" avatars would be influenced by these visual features. In two online studies, we asked survey participants (N = 225) to identify and rate the social traits and determine the expressed emotion of avatars. Female avatars were rated more attractive, trustworthy, friendly, and less aggressive than male avatars. Black avatars were rated more attractive, friendly, and trustworthy in comparison to White avatars. Avatars in martial uniforms were rated as more aggressive and less friendly than avatars in non-martial uniforms. In turn, non-martial uniformed avatars were rated higher in trustworthiness and intelligence than avatars in martial uniforms and avatars without uniforms. These results suggest that users attribute social traits and emotions to "neutral" avatars. These findings have implications for the design of tasks and products that rely on the selection of avatars in virtual reality.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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