{"title":"棱镜适应结合严肃游戏提高脑卒中患者视觉构建能力:随机临床试验。","authors":"Massimiliano Oliveri, Sergio Bagnato, Silvia Rizzo, Emilia Imbornone, Patrizia Turriziani","doi":"10.3389/fdgth.2025.1425410","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Visuomotor adaptation to a displacement of the visual field induced by prismatic lenses can help rehabilitate cognitive deficits when combined with digital cognitive training. The aim of this study was to evaluate the effectiveness of this approach in rehabilitating visual constructive deficits in stroke patients, assess the generalization of improvements to daily living skills, identify which serious games best predicted improvements.</p><p><strong>Methods: </strong>Thirty stroke patients were randomly assigned to either a control group, receiving standard rehabilitation, or an experimental group, receiving a therapy combining prism adaptation with cognitive training through serious games over ten consecutive sessions. Patients were administered a neuropsychological test battery at baseline (T0) and after 10 days (T1). Visual constructive abilities were evaluated using Freehand Copy of Drawings and Copy of Drawings with Landmarks tests. Spatial attention was evaluated using Albert's Line Cancellation and Line Bisection tests. Functional abilities were evaluated with the Barthel Index.</p><p><strong>Results: </strong>Test scores of the Freehand Copy of Drawings improved from T0 to T1 in both the experimental (6.89 ± 2.7 vs. 7.83 ± 2.9; <i>p</i> = 0.01) and the control group (5.84 ± 2.1 vs. 7.51 ± 2.2; <i>p</i> = 0.01). The improvement was comparable between the two groups (<i>p</i> = 0.38). Test scores of the Copy of Drawings with Landmarks improved from T0 to T1 in the experimental (42.94 ± 19.6 vs. 50.2 ± 18.1; <i>p</i> = 0.007), but not in the control group (39.9 ± 19.6 vs. 42.7 ± 20.9; <i>p</i> = 0.41). The improvement was comparable between the two groups (<i>p</i> = 0.28). In the experimental group, Barthel Index scores at T1 correlated with both Free Hand Copy of Drawings scores (<i>R</i> = 0.651; <i>p</i> = 0.009) and Copy of Drawings with Landmarks scores (<i>R</i> = 0.582; <i>p</i> = 0.02). No correlations were found in the Control Group. Serious games targeting attention and motor planning were predictive of improvements in visual construction.</p><p><strong>Conclusion: </strong>prismatic lenses combined with digital cognitive training improve visual construction and functional abilities in stroke patients, providing a novel method to promote stroke rehabilitation.</p>","PeriodicalId":73078,"journal":{"name":"Frontiers in digital health","volume":"7 ","pages":"1425410"},"PeriodicalIF":3.2000,"publicationDate":"2025-02-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11885297/pdf/","citationCount":"0","resultStr":"{\"title\":\"Prism adaptation combined with serious games for improving visual-constructive abilities in stroke patients: randomized clinical trial.\",\"authors\":\"Massimiliano Oliveri, Sergio Bagnato, Silvia Rizzo, Emilia Imbornone, Patrizia Turriziani\",\"doi\":\"10.3389/fdgth.2025.1425410\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Introduction: </strong>Visuomotor adaptation to a displacement of the visual field induced by prismatic lenses can help rehabilitate cognitive deficits when combined with digital cognitive training. The aim of this study was to evaluate the effectiveness of this approach in rehabilitating visual constructive deficits in stroke patients, assess the generalization of improvements to daily living skills, identify which serious games best predicted improvements.</p><p><strong>Methods: </strong>Thirty stroke patients were randomly assigned to either a control group, receiving standard rehabilitation, or an experimental group, receiving a therapy combining prism adaptation with cognitive training through serious games over ten consecutive sessions. Patients were administered a neuropsychological test battery at baseline (T0) and after 10 days (T1). Visual constructive abilities were evaluated using Freehand Copy of Drawings and Copy of Drawings with Landmarks tests. Spatial attention was evaluated using Albert's Line Cancellation and Line Bisection tests. Functional abilities were evaluated with the Barthel Index.</p><p><strong>Results: </strong>Test scores of the Freehand Copy of Drawings improved from T0 to T1 in both the experimental (6.89 ± 2.7 vs. 7.83 ± 2.9; <i>p</i> = 0.01) and the control group (5.84 ± 2.1 vs. 7.51 ± 2.2; <i>p</i> = 0.01). The improvement was comparable between the two groups (<i>p</i> = 0.38). Test scores of the Copy of Drawings with Landmarks improved from T0 to T1 in the experimental (42.94 ± 19.6 vs. 50.2 ± 18.1; <i>p</i> = 0.007), but not in the control group (39.9 ± 19.6 vs. 42.7 ± 20.9; <i>p</i> = 0.41). The improvement was comparable between the two groups (<i>p</i> = 0.28). In the experimental group, Barthel Index scores at T1 correlated with both Free Hand Copy of Drawings scores (<i>R</i> = 0.651; <i>p</i> = 0.009) and Copy of Drawings with Landmarks scores (<i>R</i> = 0.582; <i>p</i> = 0.02). No correlations were found in the Control Group. Serious games targeting attention and motor planning were predictive of improvements in visual construction.</p><p><strong>Conclusion: </strong>prismatic lenses combined with digital cognitive training improve visual construction and functional abilities in stroke patients, providing a novel method to promote stroke rehabilitation.</p>\",\"PeriodicalId\":73078,\"journal\":{\"name\":\"Frontiers in digital health\",\"volume\":\"7 \",\"pages\":\"1425410\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2025-02-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11885297/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Frontiers in digital health\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3389/fdgth.2025.1425410\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q1\",\"JCRName\":\"HEALTH CARE SCIENCES & SERVICES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in digital health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/fdgth.2025.1425410","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q1","JCRName":"HEALTH CARE SCIENCES & SERVICES","Score":null,"Total":0}
引用次数: 0
摘要
导语:视运动适应棱镜透镜引起的视野位移,与数字认知训练相结合,有助于恢复认知缺陷。本研究的目的是评估这种方法在中风患者视觉建设性缺陷康复中的有效性,评估日常生活技能改善的普遍性,确定哪些严肃游戏最能预测改善。方法:将30例脑卒中患者随机分为对照组和实验组,分别接受标准康复治疗和连续10个疗程的棱镜适应与严肃游戏认知训练相结合的治疗。患者分别在基线(T0)和10天后(T1)进行神经心理测试。视觉建构能力评估采用写意复制图纸和复制图纸与地标测试。空间注意力评估使用阿尔伯特的线抵消和线平分测试。用Barthel指数评价功能能力。结果:两组的写意抄写考试成绩均由T0提高到T1(6.89±2.7 vs. 7.83±2.9;p = 0.01)和对照组(5.84±2.1和7.51±2.2;p = 0.01)。两组间的改善具有可比性(p = 0.38)。地标抄写图测试成绩由T0提高到T1(42.94±19.6 vs. 50.2±18.1;P = 0.007),对照组无统计学差异(39.9±19.6∶42.7±20.9;p = 0.41)。两组间的改善具有可比性(p = 0.28)。在实验组中,Barthel指数得分在T1时与Free Hand Copy of Drawings得分均相关(R = 0.651;p = 0.009)和带有地标的图纸副本得分(R = 0.582;p = 0.02)。在对照组中没有发现相关性。以注意力和运动规划为目标的严肃游戏可以预测视觉结构的改善。结论:棱镜镜联合数字认知训练可改善脑卒中患者的视觉结构和功能能力,为促进脑卒中康复提供了一种新的方法。
Prism adaptation combined with serious games for improving visual-constructive abilities in stroke patients: randomized clinical trial.
Introduction: Visuomotor adaptation to a displacement of the visual field induced by prismatic lenses can help rehabilitate cognitive deficits when combined with digital cognitive training. The aim of this study was to evaluate the effectiveness of this approach in rehabilitating visual constructive deficits in stroke patients, assess the generalization of improvements to daily living skills, identify which serious games best predicted improvements.
Methods: Thirty stroke patients were randomly assigned to either a control group, receiving standard rehabilitation, or an experimental group, receiving a therapy combining prism adaptation with cognitive training through serious games over ten consecutive sessions. Patients were administered a neuropsychological test battery at baseline (T0) and after 10 days (T1). Visual constructive abilities were evaluated using Freehand Copy of Drawings and Copy of Drawings with Landmarks tests. Spatial attention was evaluated using Albert's Line Cancellation and Line Bisection tests. Functional abilities were evaluated with the Barthel Index.
Results: Test scores of the Freehand Copy of Drawings improved from T0 to T1 in both the experimental (6.89 ± 2.7 vs. 7.83 ± 2.9; p = 0.01) and the control group (5.84 ± 2.1 vs. 7.51 ± 2.2; p = 0.01). The improvement was comparable between the two groups (p = 0.38). Test scores of the Copy of Drawings with Landmarks improved from T0 to T1 in the experimental (42.94 ± 19.6 vs. 50.2 ± 18.1; p = 0.007), but not in the control group (39.9 ± 19.6 vs. 42.7 ± 20.9; p = 0.41). The improvement was comparable between the two groups (p = 0.28). In the experimental group, Barthel Index scores at T1 correlated with both Free Hand Copy of Drawings scores (R = 0.651; p = 0.009) and Copy of Drawings with Landmarks scores (R = 0.582; p = 0.02). No correlations were found in the Control Group. Serious games targeting attention and motor planning were predictive of improvements in visual construction.
Conclusion: prismatic lenses combined with digital cognitive training improve visual construction and functional abilities in stroke patients, providing a novel method to promote stroke rehabilitation.