{"title":"在多任务场景中恢复警觉性:冥想、接触自然、音乐和动作视频游戏的比较。","authors":"Xinyun Li, Qin Gao, Yang Liu","doi":"10.1080/00140139.2025.2468514","DOIUrl":null,"url":null,"abstract":"<p><p>This study aimed to investigate the cognitive mechanisms behind vigilance changes in multi-task scenarios. Moreover, we compared the effects of four types of rest activities, i.e. meditation, virtual exposure to nature, listening to music, playing an action video game (AVG), on mitigating possible performance decline and regulating task-induced emotional changes in complex multiple-source vigilance tasks. Results of a two-session experiment on fifty-six participants using the Multi-Attribute Task Battery-II (MATB-II) suggest that the participants' arousal levels increased with time-on-task in both sessions, and performance decrement was observed only in the second session. Mindlessness measures were associated with performance fluctuations. All types of rest led to significant performance improvement in the second session, with meditation having the largest effect and AVG having the smallest. Rest activities restore performance by improving executive control (meditation), reducing emotional activity (meditation and nature exposure), or boosting arousal (music).</p>","PeriodicalId":50503,"journal":{"name":"Ergonomics","volume":" ","pages":"1-23"},"PeriodicalIF":2.0000,"publicationDate":"2025-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Restoring vigilance in multi-task scenarios: a comparison of meditation, exposure to nature, music, and action video games.\",\"authors\":\"Xinyun Li, Qin Gao, Yang Liu\",\"doi\":\"10.1080/00140139.2025.2468514\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>This study aimed to investigate the cognitive mechanisms behind vigilance changes in multi-task scenarios. Moreover, we compared the effects of four types of rest activities, i.e. meditation, virtual exposure to nature, listening to music, playing an action video game (AVG), on mitigating possible performance decline and regulating task-induced emotional changes in complex multiple-source vigilance tasks. Results of a two-session experiment on fifty-six participants using the Multi-Attribute Task Battery-II (MATB-II) suggest that the participants' arousal levels increased with time-on-task in both sessions, and performance decrement was observed only in the second session. Mindlessness measures were associated with performance fluctuations. All types of rest led to significant performance improvement in the second session, with meditation having the largest effect and AVG having the smallest. Rest activities restore performance by improving executive control (meditation), reducing emotional activity (meditation and nature exposure), or boosting arousal (music).</p>\",\"PeriodicalId\":50503,\"journal\":{\"name\":\"Ergonomics\",\"volume\":\" \",\"pages\":\"1-23\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ergonomics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1080/00140139.2025.2468514\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/00140139.2025.2468514","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
Restoring vigilance in multi-task scenarios: a comparison of meditation, exposure to nature, music, and action video games.
This study aimed to investigate the cognitive mechanisms behind vigilance changes in multi-task scenarios. Moreover, we compared the effects of four types of rest activities, i.e. meditation, virtual exposure to nature, listening to music, playing an action video game (AVG), on mitigating possible performance decline and regulating task-induced emotional changes in complex multiple-source vigilance tasks. Results of a two-session experiment on fifty-six participants using the Multi-Attribute Task Battery-II (MATB-II) suggest that the participants' arousal levels increased with time-on-task in both sessions, and performance decrement was observed only in the second session. Mindlessness measures were associated with performance fluctuations. All types of rest led to significant performance improvement in the second session, with meditation having the largest effect and AVG having the smallest. Rest activities restore performance by improving executive control (meditation), reducing emotional activity (meditation and nature exposure), or boosting arousal (music).
期刊介绍:
Ergonomics, also known as human factors, is the scientific discipline that seeks to understand and improve human interactions with products, equipment, environments and systems. Drawing upon human biology, psychology, engineering and design, Ergonomics aims to develop and apply knowledge and techniques to optimise system performance, whilst protecting the health, safety and well-being of individuals involved. The attention of ergonomics extends across work, leisure and other aspects of our daily lives.
The journal Ergonomics is an international refereed publication, with a 60 year tradition of disseminating high quality research. Original submissions, both theoretical and applied, are invited from across the subject, including physical, cognitive, organisational and environmental ergonomics. Papers reporting the findings of research from cognate disciplines are also welcome, where these contribute to understanding equipment, tasks, jobs, systems and environments and the corresponding needs, abilities and limitations of people.
All published research articles in this journal have undergone rigorous peer review, based on initial editor screening and anonymous refereeing by independent expert referees.