用于中风后分心物抑制诊断的REAsmash严肃游戏:沉浸式和非沉浸式虚拟现实测试版本的对比。

IF 3.4 3区 医学 Q1 REHABILITATION
Gregorio Sorrentino, Khawla Ajana, Gauthier Everard, Florence Vanhoof, Thierry Lejeune, Martin G Edwards
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引用次数: 0

摘要

背景:虚拟现实(VR)严肃游戏(SG)提供比传统诊断更高的灵敏度和特异性。游戏性的SG减少压力,增强动力和可靠性。我们开发了沉浸式(iVR)和非沉浸式(niVR)版本的REAsmash,这是一个基于特征集成理论(FIT)的SG来评估分心物抑制注意。目的:本研究的目的是验证REAsmash FIT诊断特性在不同沉浸程度的VR设备上的转移。设计:横断面临床研究。设置:住院、门诊和健康对照。人群:中风后和健康个体。方法:重新定位包括寻找一个带红色矿工头盔的(目标)鼹鼠。实验对象要么单独呈现(基线),要么与干扰物(11,17或23)一起呈现,这些干扰物通过高低显著性来对比目标(戴蓝色矿工盔和角盔的鼹鼠vs戴蓝色矿工盔和红色角盔的鼹鼠)。刺激随机出现在24个鼹鼠丘网格中。参与者(15名有皮层-皮层下中风病史和15名年龄匹配的对照组)在niVR中用反应手击中目标,在iVR中用虚拟锤击中目标。中风后的参与者用他们受损较少的那只手来控制惯用手。方差分析检验了VR类型(niVR vs iVR)、组(卒中后vs健康)、显著性(高vs低)和分心物数量(11,17,23),显著性和分心物数量之间的相互作用定义了FIT。因变量是相对平均反应时间,通过减去每个参与者对有干扰的目标的每次反应的平均基线反应时间来计算。这个变量说明了由于操纵独立变量而导致的响应时间成本。结果:我们发现显著性和分心物数量有显著的主效应和交互作用,证实了FIT。组和VR类型的主要影响是显著的,卒中后和iVR的反应较慢,但没有相互作用。结论:为了评估急性到慢性脑卒中后阶段的表现,诊断措施必须在测试设备之间可转移,确保从医院到门诊环境的兼容性。临床康复影响:我们的结果表明,在沉浸式和非沉浸式VR中,以及在两组参与者中,REAsmash诊断特性是一致的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions.

The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions.

The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions.

The REAsmash serious game for the post-stroke diagnosis of distractor inhibition: contrast between immersive and non-immersive virtual reality test versions.

Background: Virtual reality (VR) Serious Games (SG) offer greater sensitivity and specificity than traditional diagnostics. The playfulness of the SG reduces stress, enhancing motivation and reliability. We developed immersive (iVR) and non-immersive (niVR) versions of REAsmash, a SG based on Feature Integration Theory (FIT) to assess distractor inhibition attention.

Aim: The aim of this study was to verify the transfer of the REAsmash FIT diagnostic properties across VR devices with different degrees of immersion.

Design: Cross-sectional clinical study.

Setting: Inpatient, outpatient and healthy controls.

Population: Post-stroke and healthy individuals.

Methods: The REAsmash involves searching for a (target) mole with a red miner's helmet. The target is either presented alone (baseline), or presented with distractors (11, 17 or 23) that contrast the target by high or low saliency (moles with blue miner's and horned helmets vs. blue miner's and red horned helmets). Stimuli appeared randomly from a 24-molehill grid. Participants (15 with and history of cortical-subcortical stroke and 15 age matched controls) hit the target with their response hand in niVR and with a virtual hammer in iVR. Post-stroke participants used their less impaired hand, controls their dominant hand. ANOVA tested VR type (niVR vs. iVR), group (post-stroke vs. healthy), saliency (high vs. low) and distractor number (11, 17, 23), with the interaction between saliency and distractor number defining FIT. The dependent variable was relative mean response time, calculated by subtracting the mean baseline response time from each response to targets presented with distractors, for each participant. This variable exemplifies the costs to response time cause by the manipulation of independent variables.

Results: We found significant main effects and an interaction for saliency and distractor number, confirming FIT. Group and VR type main effects were significant, with slower responses for post-strokes and for iVR, but with no interactions.

Conclusions: To evaluate performance across acute to chronic post-stroke phases, diagnostic measures must be transferable between test devices, ensuring compatibility from hospital to outpatient settings.

Clinical rehabilitation impact: Our results demonstrated that the REAsmash diagnostic properties were consistent across immersive and non-immersive VR, as well as within both groups of participants.

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来源期刊
CiteScore
8.50
自引率
4.40%
发文量
162
审稿时长
6-12 weeks
期刊介绍: The European Journal of Physical and Rehabilitation Medicine publishes papers of clinical interest in physical and rehabilitation medicine.
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