基于不同活动强度的沉浸式虚拟环境热舒适与视觉舒适的比较评估:一项先导实验研究

IF 4.3 2区 环境科学与生态学 Q1 CONSTRUCTION & BUILDING TECHNOLOGY
Indoor air Pub Date : 2025-03-07 DOI:10.1155/ina/2258335
Victor Adetunji Arowoiya, Robert Christian Moehler, Yihai Fang
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引用次数: 0

摘要

在热舒适(TC)研究中,活动水平是至关重要的,具体的活动决定了用户在建筑设计中对视觉效果的选择。本研究为实验设计提供了一项试点研究,以评估在沉浸式虚拟环境(IVE)中不同活动强度的受控设置下视觉场景和TC之间的可比性,同时采样非受控环境。该实验设计比较了两种不同的代谢活动强度,比较了不调节和虚拟热控制环境之间的观察结果。观察在莫纳什大学创客空间进行,这是一个不受管制的环境,以了解用户基于活动强度,服装水平和照明的热和视觉感知。在受控环境下的观察是在模拟的IVE中进行的,参与者暴露在18°C, 24°C和30°C的冷白光模拟中。使用区间图和线性回归分析数据,表明在进行相同服装水平的高强度活动时,热感觉,不适和热量更高。相比之下,在受控环境中,IVE中选择的相同行为意图适用于不受管制的环境。以往的研究并没有探讨TC是否在虚拟现实(VR)中对不同的活动强度,特别是高强度活动保持一致。此外,还需要了解在不同活动强度和热条件变化下,视觉情景对热舒适和视觉舒适的影响。一项可行性研究表明,在可控气候条件下使用VR进行低强度活动,在不同的热条件下视觉感知会发生变化。该研究有助于理解基于两种活动的VR实验设计对TC变化观测的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Comparative Assessment of Thermal and Visual Comfort in Immersive Virtual Environments Based on Varied Activity Intensity: A Pilot Experimental Study

Comparative Assessment of Thermal and Visual Comfort in Immersive Virtual Environments Based on Varied Activity Intensity: A Pilot Experimental Study

Activity levels are crucial in thermal comfort (TC) studies, and specific activities determine the choice of visuals in building design for users. This research presents a pilot study for the experimental design to assess comparability between visual scenarios and TC in controlled settings under different activity intensities for an immersive virtual environment (IVE) while sampling unregulated environments. This experimental design compares two distinct metabolic activity intensities, comparing observations between unregulated and virtual thermal controlled environments. Observations were conducted in Monash University Makerspace, an unregulated environment, to understand users’ thermal and visual perceptions based on activity intensities, clothing levels, and lighting. The observations in a controlled setting were carried out in the simulated IVE where participants were exposed to 18°C, 24°C, and 30°C with cool white light simulation. Data were analyzed using interval plots and linear regression which indicates higher thermal sensations, discomfort, and heat when carrying out high-intensity activity for the same clothing level. In comparison, in the controlled setting, the same behavioral intention selected in the IVE applied to the unregulated environment. Previous studies have not explored whether TC aligns in virtual reality (VR) for different activity intensities, especially for high-intensity activity. Also, there is a need to understand how thermal and visual comfort is influenced by visual scenarios under varied activity intensity and thermal condition changes. A feasibility study using VR for low-intensity activity in a controlled climate shows changes in visual perception during different thermal conditions. The study contributes to understanding the feasibility of the experimental design of VR for the TC changes’ observations based on two activities.

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来源期刊
Indoor air
Indoor air 环境科学-工程:环境
CiteScore
10.80
自引率
10.30%
发文量
175
审稿时长
3 months
期刊介绍: The quality of the environment within buildings is a topic of major importance for public health. Indoor Air provides a location for reporting original research results in the broad area defined by the indoor environment of non-industrial buildings. An international journal with multidisciplinary content, Indoor Air publishes papers reflecting the broad categories of interest in this field: health effects; thermal comfort; monitoring and modelling; source characterization; ventilation and other environmental control techniques. The research results present the basic information to allow designers, building owners, and operators to provide a healthy and comfortable environment for building occupants, as well as giving medical practitioners information on how to deal with illnesses related to the indoor environment.
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