虚拟环境中的追逐:多用户协同重定向行走的动态对齐

Q1 Computer Science
Tianyang Dong, Shuqian Lv, Hubin Kong, Huanbo Zhang
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引用次数: 0

摘要

背景信息用于多用户协作的重定向行走(RDW)方法需要维护用户在虚拟环境(VE)和物理环境(PE)中的相对位置。VE中的追逐游戏是一种典型的虚拟现实游戏,需要多用户协作。当用户在VE中接近目标用户并与之交互时,也需要在相应的PE中接近目标用户并与之交互。现有的多用户RDW方法主要关注避障问题,没有考虑VE和PE中用户之间的相对位置关系。方法为了增强用户体验和促进潜在交互,提出了一种新的多用户协同重定向行走(DA-RDW)动态对齐算法,用于目标用户和其他用户在共享PE中移动。该算法采用改进的人工势场,其中斥力是用户相对于动态障碍物的相对位置和速度的函数。该算法通过设置几种情况下的对准导向力,将其转化为约束优化问题,得到最优方向。此外,该算法还引入了动态不确定环境下的潜在交互对象选择策略,以加快后续对齐速度。为了平衡避障和对齐,该算法使用用户与目标之间的虚拟和物理距离的动态加权来确定合力矢量。结果通过一系列仿真和现场用户实验,对该方法的有效性进行了评估。实验结果表明,本文提出的多用户协同重定向步行动态对齐方法可以减少VE和PE的距离误差,以减少碰撞,提高对齐效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Chasing in virtual environment:Dynamic alignment for multi-user collaborative redirected walking

Background

The redirected walking (RDW) method for multi-user collaboration requires maintaining the relative position between users in a virtual environment (VE) and physical environment (PE). A chasing game in a VE is a typical virtual reality game that entails multi-user collaboration. When a user approaches and interacts with a target user in the VE, the user is expected to approach and interact with the target user in the corresponding PE as well. Existing methods of multi-user RDW mainly focus on obstacle avoidance, which does not account for the relative positional relationship between the users in both VE and PE.

Methods

To enhance the user experience and facilitate potential interaction, this paper presents a novel dynamic alignment algorithm for multi-user collaborative redirected walking (DA-RDW) in a shared PE where the target user and other users are moving. This algorithm adopts improved artificial potential fields, where the repulsive force is a function of the relative position and velocity of the user with respect to dynamic obstacles. For the best alignment, this algorithm sets the alignment-guidance force in several cases and then converts it into a constrained optimization problem to obtain the optimal direction. Moreover, this algorithm introduces a potential interaction object selection strategy for a dynamically uncertain environment to speed up the subsequent alignment. To balance obstacle avoidance and alignment, this algorithm uses the dynamic weightings of the virtual and physical distances between users and the target to determine the resultant force vector.

Results

The efficacy of the proposed method was evaluated using a series of simulations and live-user experiments. The experimental results demonstrate that our novel dynamic alignment method for multi-user collaborative redirected walking can reduce the distance error in both VE and PE to improve alignment with fewer collisions.
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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