可视化分析与流程挖掘:挑战与机遇。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Silvia Miksch, Claudio Di Ciccio, Pnina Soffer, Barbara Weber, Theresa-Marie Rhyne
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引用次数: 0

摘要

视觉分析(Visual analytics, VA)将人类在视觉信息探索方面的杰出能力与计算机的巨大处理能力相结合,形成了一个强大的知识发现环境。换句话说,人工智能是一门通过交互界面进行分析推理的科学,它在捕捉信息发现过程的同时,使人类保持在循环中。流程挖掘(Process mining, PM)是一种数据驱动和以流程为中心的方法,旨在从事件日志中提取信息和知识,以发现、监控和改进各种应用程序领域中的流程。交互式可视化数据分析和探索与PM算法的结合可以使复杂的信息结构更容易理解,并促进新的见解。然而,这种组合在很大程度上仍未被探索。在本文中,我们说明了VA和PM的概念,它们的组合如何支持从复杂事件数据中提取更多的见解,并详细说明了使用VA方法分析过程数据和使用PM技术增强VA方法的挑战和机遇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual Analytics Meets Process Mining: Challenges and Opportunities.

Visual analytics (VA) integrates the outstanding capabilities of humans in terms of visual information exploration with the enormous processing power of computers to form a powerful knowledge discovery environment. In other words, VA is the science of analytical reasoning facilitated by interactive interfaces, capturing the information discovery process while keeping humans in the loop. Process mining (PM) is a data-driven and process centric approach that aims to extract information and knowledge from event logs to discover, monitor, and improve processes in various application domains. The combination of interactive visual data analysis and exploration with PM algorithms can make complex information structures more comprehensible and facilitate new insights. Yet, this combination remains largely unexplored. In this article, we illustrate the concepts of VA and PM, how their combination can support the extraction of more insights from complex event data, and elaborate on the challenges and opportunities for analyzing process data with VA methods and enhancing VA methods using PM techniques.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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