评估用户对远程异构空间中物理适应头像的感知

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Taehei Kim, Hyeshim Kim, Jeongmi Lee, Sung-Hee Lee
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引用次数: 0

摘要

在虚拟化身介导的远程呈现中,为了有效的交互,将用户的动作反映给虚拟化身是至关重要的。在两个空间大小和家具布局不同的异构远程呈现环境中,研究人员提出了一些方法来调整虚拟角色的运动,使其偏离用户的运动,同时保留适应物理环境的意图。本研究旨在探讨使用者在远距空间中对虚拟化身的感知与偏好。为此,我们进行了两次用户研究。在第一项研究中,我们检查了用户如何感知他们的化身,当他们的姿势类别被改变,以避免物理冲突。在第二项研究中,我们调查了当虚拟角色的眼睛水平被修改以避免物理冲突时用户的感知。第一项研究表明,虚拟角色的姿势类别修改导致他们对虚拟角色的所有权和控制权减少,对系统的意图保留和信任减少,偏好减少。物理冲突也会对用户的认知产生负面影响。尽管存在物理冲突,但用户对于调整角色姿势类别以匹配物理的偏好与保留姿势类别的偏好是相似的。第二项研究表明,用户认识到由于眼睛水平变化而产生的层次结构,并倾向于保持他们的眼睛水平。在此基础上,提出了异构空间远程呈现系统中虚拟化身自适应的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Evaluating user perception toward physics-adapted avatar in remote heterogeneous spaces

Evaluating user perception toward physics-adapted avatar in remote heterogeneous spaces
In avatar-mediated telepresence, it is essential to reflect the user’s movements to the avatar for effective interaction. In the case of heterogeneous telepresence environments where two spaces differ in size and furniture layouts, researchers have proposed methods to adjust the avatar movement to deviate from the user’s while preserving the intention to adapt to the physical environment. This study aims to investigate users’ perception and preference toward their physics-adapted avatars in remote spaces. To this end, we conducted two user studies. In the first study, we examined how users perceive their avatars when their pose category is changed to avoid physics conflict. In the second study, we investigated users’ perception when the avatar’s eye level is modified to avoid physics conflict. The first study showed that the avatar’s pose category modification led to a decrease in ownership and control over their avatar, decreased intention preservation and trust toward the system, and less preference. Physics conflict also negatively affected users’ perceptions. Users’ preferences for adapting their avatar’s pose category to match the physics versus preserving the pose category, despite the physics conflict, were similar. The second study indicated that users recognized the hierarchy that occurred due to the eye level change, and preferred preserving their eye level. Based on these results, we offer suggestions for avatar adaptation in heterogeneous space telepresence systems.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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