对描述与扩展现实的使用有关的问题的道德框架进行范围审查。

Open research Europe Pub Date : 2025-02-10 eCollection Date: 2024-01-01 DOI:10.12688/openreseurope.17283.2
Shereen Cox, Alina Kadlubsky, Ellen Svarverud, Jonathan Adams, Rigmor C Baraas, Rosemarie D L C Bernabe
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引用次数: 0

摘要

扩展现实(XR) /沉浸式技术的使用,如虚拟、增强、混合现实和虚拟世界(Metaverse),引发了伦理问题。各种各样的问题,如果不加以解决,可能会随着时间的推移影响人类的福祉。沉浸式技术被用于娱乐、商业、培训、教育、卫生和军事等领域。随后,出现了具有不同程度的能力和漏洞的广泛用户。必须特别注意沉浸式技术对儿童的长期影响以及缺乏对社会中所有人的包容性的考虑。一些出版物强调了与沉浸式技术相关的道德问题,有些出版物试图通过以框架、行为准则或最佳实践的形式提出解决方案或方法来解决这些问题。本综述审查了2000年至2023年之间的文献,以确定拟采用或采用的沉浸式技术的道德框架、行为准则或最佳实践。采用定性研究方法,采用范围审查方法。选取28篇论文进行分析。大约70%的入选论文发表于2020年至2022年之间。采用归纳主题分析法,生成了7个基本值和22个对应的原则。主要的价值观是尊重人、幸福、安全、正直和信任、正义和回应。确定的主要原则是隐私、知情同意、责任、透明和自由。论文的作者主要是学术研究人员。解决伦理问题的规范方法被分为四个领域:社会和治理、行业、研究/学术组织和个人。建议是:1)制定和/或应用与沉浸式技术有关的道德、法律和社会问题的法律或准则;2)采用包容性的设计和开发方法;3)最小化研究参与者的风险;4)赋予用户沉浸式技术的权力;5)提倡在使用虚拟空间时负责任和真诚,特别是在身份和行为方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A scoping review of the ethics frameworks describing issues related to the use of extended reality.

The use of extended reality (XR) / immersive technologies such as virtual, augmented, mixed reality and virtual worlds (Metaverse) raises issues of ethical concern. The various issues, if left unaddressed, may impact human wellbeing over time. Immersive technologies are used in entertainment, commerce, training, education, health, and the military among others. Subsequently, there is a broad spectrum of users with various degrees of competencies and vulnerabilities. Special attention regarding long-term effects of immersive technologies on children and the lack of consideration of inclusivity for all persons in society is essential. Several publications have highlighted ethical issues related to immersive technologies, and some have sought to address these issues by proposing solutions or approaches in the form of frameworks, codes of conduct or best practices. This review examined literature between 2000 and 2023 to identify proposed or adopted ethical frameworks, codes of conduct or best practices for immersive technologies. Qualitative research method was applied, using a scoping review approach. Twenty-eight papers were selected for analysis. Approximately 70% of the selected papers were published between 2020 and 2022. Using an inductive thematic analysis method, seven fundamental values and twenty-two corresponding principles were generated. The main values are respect for persons, well-being, safety, integrity and trust, justice, and responsiveness. The dominant principles identified are privacy, informed consent, responsibility, transparency, and freedom. The authors of the papers were predominantly academic researchers. The normative approaches to addressing ethical issues were organised into four domains: society and governance, industry, research/academic organisations, and individuals. Recommendations are: 1) development and/or application of laws or guidelines to ethical, legal, and social issues with immersive technologies; 2) adoption of inclusive approaches to design and development; 3) minimisation of risk for research participants; 4) empowerment of users of immersive technologies; and 5) promotion of responsibility and sincerity in the use of virtual space, especially in matters concerning identity and conduct.

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