解锁网络安全:一个改变游戏规则的培训和意识框架——系统回顾

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Kiran Amjad, Kashif Ishaq, Naeem A. Nawaz, Fadhilah Rosdi, Abdul Basit Dogar, Fawad Ali Khan
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引用次数: 0

摘要

计算机科学的最新进展导致了许多业务流程的自动化。然而,这种自动化程度的提高也使网络威胁和攻击升级,因为大多数数据泄露都归因于人为错误,这在这些事件中至关重要。主要原因是缺乏网络安全意识和在现实场景中的实践经验不足。严肃游戏框架通过超越传统的学习方法,解决网络安全教育的复杂性和不断发展的本质,提供了一个有前途的解决方案。本研究采用PRISMA (Preferred Reporting Items for Systematic reviews and meta - analysis)技术对各类研究进行系统分析,采用滚雪球法选择相关资源。该研究对严肃游戏和网络安全培训领域的68项精选研究进行了系统的文献回顾,旨在评估其他研究人员的贡献。该报告审查了过去5年中为网络安全培训开发的不同框架、工具、技术、方法和严肃游戏。主要研究结果表明,严肃游戏可以有效地吸引学习者,促进现实网络安全环境中的知识共享。此外,该评论还评估了在不同教育环境中评估这些严肃游戏的方法。最后,该研究强调了对网络安全领域的研究进行结构化分类的必要性,利用严肃的游戏框架及其分类法。这种分类将为今后的研究提供一个明确的方向,建立在对以往研究的技术评价的基础上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Unlocking Cybersecurity: A Game-Changing Framework for Training and Awareness—A Systematic Review

Unlocking Cybersecurity: A Game-Changing Framework for Training and Awareness—A Systematic Review

Recent advancements in computer science have led to the automation of many business processes. However, this increased automation has also escalated cyber threats and attacks alarmingly, as most data breaches are attributed to human errors, which are critical in these incidents. The primary cause is a lack of cybersecurity awareness and insufficient hands-on experience in real-world scenarios. Serious game frameworks offer a promising solution by surpassing traditional learning methods and addressing cybersecurity education’s complex and evolving nature. This research employs the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) technique to systematically analyze various studies, using a snowballing method to select relevant resources. The study conducted a systematic literature review of 68 selected studies within the domains of serious games and cybersecurity training, aiming at evaluating the contributions of other researchers. The review examined different frameworks, tools, technologies, methodologies, and serious games developed for cybersecurity training over the past 5 years. The key findings demonstrate that serious games can effectively engage learners, facilitating knowledge sharing within realistic cybersecurity environments. Additionally, the review assessed the methodologies used to evaluate these serious games across different educational settings. Finally, the study underscores the need for a structured classification of research in the cybersecurity domain, leveraging serious game frameworks along with its taxonomy. This classification would provide a clear direction for future research, building on the evaluation of techniques from previous studies.

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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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