基于游戏的研究性学习在海事科学博物馆中的应用:一个参观者的视角

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Sohaib Ahmed, Muhammad Zeeshan, David Parsons, Osama Rehman, Zeeshan Ahmed, Adnan Ahmad, Faizan Ahmad
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引用次数: 0

摘要

本文将新兴技术、基于游戏的学习(GBL)和探究性学习的概念结合起来,在海事科学博物馆进行了一项研究。在过去的十年中,新兴技术的潜在好处使基于游戏的探究活动在正式和非正式的教学环境中成为可能。本体在表示学习内容方面的使用也显著增加。在科学博物馆文献中,发现了一些应用程序,其中本体用于生成自适应学习内容。然而,在文献中没有发现通过使用本体驱动方法的新兴技术针对GBL进行博物馆查询活动的研究。本文概述了对本体驱动的GBL查询应用程序MUSEON的研究结果和分析。为了评估目的,我们使用了M3评估框架,并随机对86名参观者进行了测试,以探索参观者对MUSEON有效性的看法。结果令人鼓舞,71.6%的访问者对他们在基于游戏的环境中的学习体验感到满意。此外,实验组在海洋馆展品探究性学习活动中的得分(74.6%)高于对照组(56.4%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Exploring Game-Based Inquiry Learning Application in a Maritime Science Museum: A Visitors’ Perspective

Exploring Game-Based Inquiry Learning Application in a Maritime Science Museum: A Visitors’ Perspective

This article brings together the concepts of emerging technologies, game-based learning (GBL), and inquiry learning to conduct a research study undertaken in a maritime science museum. Over the last decade, the potential benefits of emerging technologies have enabled game-based inquiry activities in formal and informal pedagogical contexts. The use of ontologies has also grown significantly in representing learning content. In the science museum literature, there are a few applications found wherein ontologies are used for generating adaptive learning content. However, no study has been found in the literature that targets GBL for museum inquiry activities through emerging technologies using an ontology-driven approach. This paper outlines the results and analyses of research conducted on an ontology-driven GBL inquiry application, MUSEON. For evaluation purposes, the M3 evaluation framework was used and tested with 86 random visitors to explore visitors’ perspectives regarding the effectiveness of MUSEON. The results were encouraging as 71.6% of visitors were satisfied with their learning experiences in a game-based environment. Further, the experimental group performed well (74.6% score) in comparison with the control group (56.4% score) during inquiry learning activities about the maritime science museum exhibits.

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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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