基于学习的Stackelberg博弈优化AIGC服务

IF 7.1 2区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Bingkun Lai;Xiaofeng Luo;Jiawen Kang;Xiaozheng Gao;Zuyuan Yang;Dusit Niyato;Shiwen Mao
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引用次数: 0

摘要

新兴的车辆元宇宙体现了下一代车辆网络范式。在车载元空间中,人工智能生成内容(Artificial Intelligence-Generated Content, AIGC)技术作为一种强大的内容生成工具,能够为车载元空间用户(vehicular Metaverse Users, vmu)提供沉浸式体验。由于车辆内的计算资源有限,vmu依赖于AIGC服务提供商(asp)在车辆元数据中执行资源密集型的AIGC任务。然而,大规模的AIGC服务请求会导致ASP内部资源稀缺,最终导致vmu的服务质量下降。为了解决这一挑战,我们引入了一种新的Stackelberg游戏框架,利用AIGC服务的生成扩散模型(GDM),在该框架中,我们通过实验揭示了图像质量和扩散步骤之间的关系。采用基于变压器的深度强化学习(TDRL)算法求解不完全信息下的最优Stackelberg均衡。数值结果表明,该方法能有效收敛到均衡状态,与基准方法相比具有更好的效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing AIGC Services Using Learning-Based Stackelberg Game in Vehicular Metaverses
The emerging vehicular metaverse embodies the next-generation vehicular networking paradigm. In the vehicular metaverses, Artificial Intelligence-Generated Content (AIGC) technology as a powerful content generation tool, is capable of providing an immersive experience for Vehicular Metaverse Users (VMUs). Due to limited computational resources within vehicles, VMUs rely on AIGC Service Providers (ASPs) to execute resource-intensive AIGC tasks within vehicular metaverses. However, large-scale AIGC service requests can lead to resource scarcity within the ASP, ultimately leading to declining service quality for VMUs. To tackle this challenge, we introduce a novel Stackelberg game framework utilizing the Generative Diffusion Model (GDM) for AIGC services, in which we experimentally reveal a relationship between image quality and diffusion steps. A Transformer-based Deep Reinforcement Learning (TDRL) algorithm is employed to find the optimal Stackelberg equilibrium under incomplete information. Numerical results indicate that our method converges to equilibrium efficiently, with superior utilities compared to baseline approaches.
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来源期刊
CiteScore
6.00
自引率
8.80%
发文量
1245
审稿时长
6.3 months
期刊介绍: The scope of the Transactions is threefold (which was approved by the IEEE Periodicals Committee in 1967) and is published on the journal website as follows: Communications: The use of mobile radio on land, sea, and air, including cellular radio, two-way radio, and one-way radio, with applications to dispatch and control vehicles, mobile radiotelephone, radio paging, and status monitoring and reporting. Related areas include spectrum usage, component radio equipment such as cavities and antennas, compute control for radio systems, digital modulation and transmission techniques, mobile radio circuit design, radio propagation for vehicular communications, effects of ignition noise and radio frequency interference, and consideration of the vehicle as part of the radio operating environment. Transportation Systems: The use of electronic technology for the control of ground transportation systems including, but not limited to, traffic aid systems; traffic control systems; automatic vehicle identification, location, and monitoring systems; automated transport systems, with single and multiple vehicle control; and moving walkways or people-movers. Vehicular Electronics: The use of electronic or electrical components and systems for control, propulsion, or auxiliary functions, including but not limited to, electronic controls for engineer, drive train, convenience, safety, and other vehicle systems; sensors, actuators, and microprocessors for onboard use; electronic fuel control systems; vehicle electrical components and systems collision avoidance systems; electromagnetic compatibility in the vehicle environment; and electric vehicles and controls.
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