一款用于空间注意力障碍临床评估的沉浸式虚拟现实严肃游戏:虚拟角色对视角的影响?

IF 1.4 4区 医学 Q4 ENGINEERING, BIOMEDICAL
Khawla Ajana, Gauthier Everard, Thierry Lejeune, Martin Gareth Edwards
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引用次数: 0

摘要

背景:半忽略(HN)是中风后的一种疾病,通常被定义为在以自我为中心的参考框架中寻找空间目标的障碍,其中刺激是相对于自我编码的。然而,自我中心的参照系会随着另一个人的出现而改变。与通常用于评估HN的纸笔测试相比,沉浸式虚拟现实(IVR)提供了几个优势,例如现实和受控的环境,标准化的刺激呈现和敏感的反应获取。我们在IVR中开发了一个新的严肃游戏来评估HN。在这里,我们调查了(1)这款严肃游戏的可行性和用户体验,以及(2)虚拟角色对HN的影响。方法:我们首先测试了61名对照组(CI),随后是一组中风后11名无HN (SI:HN-), 6名HN (SI:HN+)和17名重新采样的年龄匹配对照组(CI)。所有参与者都进行了“桃子测试”,该测试要求他们在单独或有虚拟形象的情况下,在干扰物中找到目标并做出反应。我们测量了响应时间(RT)和遗漏。SI:HN-组和SI:HN +组还完成了HN的纸笔测试和用户体验问卷。结果:CI的第一次分析结果显示,与对侧空间相比,在ipsi中对目标的反应没有差异,也没有在周围空间与外个人空间相比。在无头像条件下对目标的反应与两种头像条件相比也没有差异。在第二次分析中,SI:HN +比SI:HN-和CI慢。虽然预测了组与偏侧性之间的相互作用,但结果表明,任何组都没有偏侧性效应。群体和接近度之间的相互作用表明,与周围个人空间相比,两个SI组在额外空间中的速度都较慢。用户体验得到SI的全球积极评价。结论:我们在IVR中开发了一种评估HN的严肃游戏。虽然我们的大多数发现都不确定,但Peach测试显示了出色的用户体验结果。试验注册http://www.clinicaltrials.gov;唯一标识符:NCT04694833,注册日期:11/24/2020。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An immersive virtual reality serious game set for the clinical assessment of spatial attention impairments: Effects of avatars on perspective?

Background: Hemineglect (HN) is a post-stroke condition, frequently defined as an impairment in finding spatial targets within an egocentric frame of reference, where the stimulus is coded relative to the self. However, the egocentric reference frame can change with the presence of another person. Immersive virtual reality (IVR) offers several advantages over paper-and-pencil tests typically used to assess HN, such as a realistic and controlled environment, standardised stimulus presentation, and sensitive response acquisition. We developed a new serious game in IVR to assess HN. Here we investigated (1) the feasibility and user experience of this serious game, and (2) the effect of the presence of an avatar on HN.

Methods: We first tested a group of 61 control individuals (CI), followed by a group of post-stroke 11 individuals without HN (SI:HN-), 6 with HN (SI:HN+), and 17 resampled age matched group of control individuals (CI). All participants performed the "Peach test", which required them to find and respond to a target presented among distractors, either alone or in the presence of an avatar. We measured response time (RT) and omissions. The SI:HN- and SI:HN + groups also completed a paper-and-pencil test for HN and a user experience questionnaire.

Results: The first analysis of results with CI showed no differences in responding to the target when in ipsi- compared to contra-lateral spaces, nor in peri- compared to extra-personal spaces. There were also no differences in responding to the target in the no-avatar condition relative to the two avatars conditions. In the second analysis, SI:HN + were slower than SI:HN- and CI. Although an interaction between group and Laterality was predicted, the results showed that there was no Laterality effect for any of the groups. An interaction between group and proximity, showed that both SI groups were slower in the extra- compared to peri-personal spaces. The user experience was globally positively rated by the SI.

Conclusion: We developed a serious game in IVR for the assessment of HN. Although most our findings were inconclusive, the Peach test showed excellent user experience results.Trial registration http://www.clinicaltrials.gov ; Unique identifier: NCT04694833, Date of registration: 11/24/2020.

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来源期刊
Technology and Health Care
Technology and Health Care HEALTH CARE SCIENCES & SERVICES-ENGINEERING, BIOMEDICAL
CiteScore
2.10
自引率
6.20%
发文量
282
审稿时长
>12 weeks
期刊介绍: Technology and Health Care is intended to serve as a forum for the presentation of original articles and technical notes, observing rigorous scientific standards. Furthermore, upon invitation, reviews, tutorials, discussion papers and minisymposia are featured. The main focus of THC is related to the overlapping areas of engineering and medicine. The following types of contributions are considered: 1.Original articles: New concepts, procedures and devices associated with the use of technology in medical research and clinical practice are presented to a readership with a widespread background in engineering and/or medicine. In particular, the clinical benefit deriving from the application of engineering methods and devices in clinical medicine should be demonstrated. Typically, full length original contributions have a length of 4000 words, thereby taking duly into account figures and tables. 2.Technical Notes and Short Communications: Technical Notes relate to novel technical developments with relevance for clinical medicine. In Short Communications, clinical applications are shortly described. 3.Both Technical Notes and Short Communications typically have a length of 1500 words. Reviews and Tutorials (upon invitation only): Tutorial and educational articles for persons with a primarily medical background on principles of engineering with particular significance for biomedical applications and vice versa are presented. The Editorial Board is responsible for the selection of topics. 4.Minisymposia (upon invitation only): Under the leadership of a Special Editor, controversial or important issues relating to health care are highlighted and discussed by various authors. 5.Letters to the Editors: Discussions or short statements (not indexed).
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