厌恶模糊性玩家的游戏反馈设计

IF 1.2 3区 经济学 Q3 ECONOMICS
Frederic Koessler , Marieke Pahlke
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引用次数: 0

摘要

本文利用最大自我确认均衡的概念,研究了同时移动博弈中玩家对他人行为的信息反馈设计。粗糙的反馈塑造了策略的不确定性,因此能够以一种有利的方式修改玩家的均衡策略。我们描述了MSCE的特征,并研究了各种类型博弈中粗反馈的均衡含义。我们展示了反馈应该如何优化设计,以提高在具有战略替代、战略补充或更一般的生产功能的广义志愿者困境和公共利益博弈中的贡献。我们还研究了具有负外部性和战略替代的博弈,如古诺寡头垄断。一般来说,完美和没有反馈是次优的。一些结果推广到α-maxmin偏好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Feedback design in games with ambiguity-averse players
We use a notion of maxmin self-confirming equilibrium (MSCE) to study the design of players' information feedback about others' behavior in simultaneous-move games with ambiguity-averse players. Coarse feedback shapes strategic uncertainty and can, therefore, modify players' equilibrium strategies in an advantageous way. We characterize MSCE and study the equilibrium implications of coarse feedback in various classes of games. We show how feedback should be optimally designed to improve contributions in generalized volunteer dilemmas and public good games with strategic substitutes, strategic complements, or more general production functions. We also study games with negative externalities and strategic substitutes, such as Cournot oligopolies. In general, perfect and no feedback are suboptimal. Some results are extended to α-maxmin preferences.
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来源期刊
CiteScore
2.50
自引率
12.50%
发文量
135
期刊介绍: The Journal of Economic Theory publishes original research on economic theory and emphasizes the theoretical analysis of economic models, including the study of related mathematical techniques. JET is the leading journal in economic theory. It is also one of nine core journals in all of economics. Among these journals, the Journal of Economic Theory ranks fourth in impact-adjusted citations.
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