新加坡年轻人网络游戏成瘾的患病率及相关因素。

IF 2.7 4区 医学 Q2 PSYCHIATRY
Peter K H Chew, Kuhanesan N C Naidu, Jing Shi, Melvyn W B Zhang
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引用次数: 0

摘要

缺乏对新加坡年轻人中网络游戏障碍(IGD)和游戏障碍(GD)患病率的估计。因此,目前的研究旨在检查IGD和GD的患病率,以及它们与已知相关因素的关系。参与者是新加坡1008名年轻人的代表性样本。他们完成了评估IGD、GD、游戏动机、消极情绪状态和睡眠质量的工具。结果显示,IGD患病率为10.3%,GD患病率为5.0%。男性IGD和GD患病率(14.6%和7.2%)高于女性(6.2%和2.8%)。此外,与没有IGD或GD的参与者相比,IGD或GD的参与者报告的游戏时间更长,在游戏动机、消极情绪状态和睡眠质量方面的得分也更高。与其他全球研究相比,该研究中较高的流行率表明,问题游戏在新加坡是一个社会问题。已知的与性别、游戏时间、动机和情绪相关的因素在当前的研究中得到了证实。患有IGD或GD的参与者睡眠质量更好的发现与之前的研究不一致,可能是由于使用单一项目来评估睡眠质量。限制包括使用横断面相关设计。未来的研究可以开发和评估预防计划或干预计划,以减轻问题游戏的症状和负面后果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prevalence and Correlates of (Internet) Gaming Disorder among Young Adults in Singapore.

There is a lack of estimates of prevalence rates of Internet gaming disorder (IGD) and gaming disorder (GD) among young adults in Singapore. Consequently, the current study aimed to examine the prevalence rates of IGD and GD, and their relationships with known correlates. Participants were a representative sample of 1008 young adults in Singapore. They completed instruments that assess IGD, GD, gaming motivations, negative emotional states, and sleep quality. The results showed a prevalence rate of 10.3% for IGD and 5.0% for GD. Males had a higher IGD and GD prevalence rate (14.6% and 7.2%) than females (6.2% and 2.8%). Furthermore, participants with IGD or GD reported higher gaming time, and higher scores on gaming motivations, negative emotional states, and sleep quality than their counterparts with no IGD or GD. The higher prevalence rates in this study compared to other global studies suggest that problematic gaming is a social issue in Singapore. Known correlates relating to gender, gaming time, motivations, and emotions were confirmed in the current study. The finding that participants with IGD or GD had better sleep quality was inconsistent with previous studies and could be due to the use of a single item to assess sleep quality. Limitations include the use of a cross-sectional correlational design. Future research could develop and evaluate prevention programs or intervention programs to alleviate the symptoms and negative consequences of problematic gaming.

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来源期刊
Psychiatric Quarterly
Psychiatric Quarterly PSYCHIATRY-
CiteScore
8.10
自引率
0.00%
发文量
40
期刊介绍: Psychiatric Quarterly publishes original research, theoretical papers, and review articles on the assessment, treatment, and rehabilitation of persons with psychiatric disabilities, with emphasis on care provided in public, community, and private institutional settings such as hospitals, schools, and correctional facilities. Qualitative and quantitative studies concerning the social, clinical, administrative, legal, political, and ethical aspects of mental health care fall within the scope of the journal. Content areas include, but are not limited to, evidence-based practice in prevention, diagnosis, and management of psychiatric disorders; interface of psychiatry with primary and specialty medicine; disparities of access and outcomes in health care service delivery; and socio-cultural and cross-cultural aspects of mental health and wellness, including mental health literacy. 5 Year Impact Factor: 1.023 (2007) Section ''Psychiatry'': Rank 70 out of 82
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