数字游戏空间中的社会身份框架和基于性别的骚扰:范围审查

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Oluwademilade A. Adefope, Fatih Bayraktar
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引用次数: 0

摘要

自游戏文化诞生以来,数字游戏空间中的在线骚扰一直是一个普遍问题。因此,这一范围审查旨在通过社会身份框架的视角来理解玩家身份,以及这些因素如何可能导致基于性别的骚扰的发生。根据系统评价和荟萃分析范围评价首选报告项目(PRISMA-ScR)的指导方针,在以下研究数据库中检索了2024年3月至4月的相关文献:SCOPUS、PubMed、Web of Science和APA期刊。在对重复、相关性和全文可及性进行筛选后,共有36篇文章被纳入最终的分析和综述。在社会认同框架的四个维度上,81% (n = 30)讨论了群体间情境感知,62% (n = 23)讨论了群体内吸引,35% (n = 13)讨论了去人格化,最后30% (n = 11)提到了相互依赖信念。总的来说,数字游戏中的性别骚扰不仅是男性玩家对女性玩家的骚扰,也是女性对自己的内部群体的骚扰,这导致社区对外部群体充满敌意和毒害,将多样性和包容性视为对游戏文化的攻击。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Social Identity Framework and Gender-Based Harassment in Digital Gaming Spaces: A Scoping Review

Social Identity Framework and Gender-Based Harassment in Digital Gaming Spaces: A Scoping Review

Online harassment in digital gaming spaces has been a prevalent issue since the inception of gaming culture. Thus, this scoping review is aimed at understanding the gamer identity through the lens of the social identity framework and how these factors potentially contribute to the perpetration of gender-based harassment. Following guidelines from the Preferred Reporting Items for Systematic Reviews and Meta-Analyses for Scoping Reviews (PRISMA-ScR), the following research databases were searched for relevant documents between March and April 2024: SCOPUS, PubMed, Web of Science, and APA journals. After filtering for replications, relevance, and full-text accessibility, a total of 36 articles were included in the final analysis and review. Regarding the four dimensions of social identity framework, 81% (n = 30) of the reviewed articles discussed perception of intergroup context, 62% (n = 23) discussed in-group attraction, 35% (n = 13) discussed depersonalization, and finally 30% (n = 11) mentioned interdependency beliefs. Overall, gender-based harassment in digital gaming is an issue not simply perpetuated by male gamers against female players but also by women against their own in-group, and it results in communities that are extremely hostile and toxic toward out-groups, perceiving diversity and inclusivity as an attack on gaming culture.

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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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