战利品箱购买、赌博、网络游戏与心理健康之间的关系:调查冲动、抑郁、焦虑和压力的调节作用

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Cristina Villalba-García , Mark D. Griffiths , Zsolt Demetrovics , Andrea Czakó
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引用次数: 0

摘要

关于战利品箱(LB)的购买是否可以被视为赌博,存在很多争论。LB购买、赌博和心理健康之间的关系已经被研究过,报告的结果不确定。因此,本研究的主要目的是检验LB购买、赌博、在线游戏和其他相关心理健康结构之间的联系。此外,我们还进行了适度分析,研究LB购买与赌博/网络游戏之间的关系。通过分析相对较大的成人样本(N = 1416),结果显示LB购买、问题赌博和问题视频游戏使用之间存在正相关关系。风险LB购买与抑郁、焦虑、压力、冲动呈显著正相关。适度分析表明,焦虑和冲动与风险LB购买和赌博症状之间的关系显著加强相关。同样,高风险LB购买与网络游戏症状之间的关系也在参与者抑郁得分较高时得到加强。此外,当参与者进行高风险的LB购买,同时表现出较高的冲动性时,这种关系似乎得到了加强,而当参与者进行高风险的LB购买,同时表现出较高的抑郁水平时,这种关系被削弱。总的来说,结果表明,至少在某种程度上,LB购买与其他行为成瘾具有相似的心理健康风险因素。此外,虽然压力并没有缓和这种关系,但冲动、焦虑和/或抑郁症状缓和了这种关系,而且在大多数情况下,强化了冒险的战利品盒购买与问题赌博/在线游戏之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress
There has been much debate on whether loot box (LB) buying can be considered gambling. The relationship between LB buying, gambling, and mental health has already been examined, reporting inconclusive results. Therefore, the main aim of the present study was to examine the associations between LB buying, gambling, online gaming, and other relevant constructs of mental health. In addition, moderation analyses were conducted to study the relationship between LB buying and gambling/online gaming. Analysing a relatively large sample of adults (N = 1416), the results showed positive relationship between LB buying, problem gambling, and problematic video game use. A positive relationship was found between risky LB buying and depression, anxiety, stress, and impulsivity. Moderation analyses showed that anxiety and impulsivity were associated with significant strengthening of relationships between risky LB buying and gambling symptoms. Likewise, the relationship between risky LB buying and internet gaming symptoms was also strengthened when participants had higher depression scores. Moreover, this relationship appeared to be (i) reinforced when participants engaged in higher risky LB buying while showing higher levels of impulsivity, and (ii) weakened when participants engaged in higher risky LB buying while showing higher levels of depression. Overall, the results suggest that, at least to some extent, LB buying shares similar mental health risk factors with other behavioural addictions. Furthermore, while stress did not moderate this relationship, impulsivity and anxious and/or depressive symptomatology moderated, and in most cases, strengthened the relationship between risky loot box buying and problem gambling/online gaming.
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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