{"title":"揭开幼儿计算思维的神秘面纱:升级该领域的概括性回顾","authors":"Weipeng Yang, Jiahong Su, Hui Li","doi":"10.1002/fer3.38","DOIUrl":null,"url":null,"abstract":"<p>By transforming abstract problems into tangible solutions, computational thinking (CT) emerges as a foundational competency. This umbrella review synthesizes the current landscape of CT in early childhood, pivotal for fostering 21st-century skills across multiple domains. A systematic search across Scopus, ACM Digital Library, and Web of Science yielded 13 review studies for analysis, addressing the integration of CT in early childhood education. Employing a narrative synthesis approach, the review illuminated key findings and highlighted future research trajectories. Findings indicate the centrality of creating sequences and events in imparting CT in early childhood, recommending more sophisticated concepts like loops and conditionals for older children. Instructional designs unearthed include scaffolding with narratives, tangible objects, and physical embodiments, balancing structured tasks and open-ended engagement. Three categories of computational kits were discerned: physical, virtual, and hybrid kits. The Bee-Bot and various LEGO kits were prevalent among CT learning tools, with interfaces ranging from physical buttons to hybrid systems. Efficacy was noted in tangible activities like unplugged applications and robotics in enhancing concrete understanding and competencies in coding, CT, and spatial skills. Concluding remarks discuss research gaps, future prospects, and provide actionable insights for educators and policy makers, calling for the co-creation of an ecosystem of CT integration across early childhood curricula.</p>","PeriodicalId":100564,"journal":{"name":"Future in Educational Research","volume":"2 4","pages":"458-477"},"PeriodicalIF":0.0000,"publicationDate":"2024-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/fer3.38","citationCount":"0","resultStr":"{\"title\":\"Demystifying early childhood computational thinking: An umbrella review to upgrade the field\",\"authors\":\"Weipeng Yang, Jiahong Su, Hui Li\",\"doi\":\"10.1002/fer3.38\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>By transforming abstract problems into tangible solutions, computational thinking (CT) emerges as a foundational competency. This umbrella review synthesizes the current landscape of CT in early childhood, pivotal for fostering 21st-century skills across multiple domains. A systematic search across Scopus, ACM Digital Library, and Web of Science yielded 13 review studies for analysis, addressing the integration of CT in early childhood education. Employing a narrative synthesis approach, the review illuminated key findings and highlighted future research trajectories. Findings indicate the centrality of creating sequences and events in imparting CT in early childhood, recommending more sophisticated concepts like loops and conditionals for older children. Instructional designs unearthed include scaffolding with narratives, tangible objects, and physical embodiments, balancing structured tasks and open-ended engagement. Three categories of computational kits were discerned: physical, virtual, and hybrid kits. The Bee-Bot and various LEGO kits were prevalent among CT learning tools, with interfaces ranging from physical buttons to hybrid systems. Efficacy was noted in tangible activities like unplugged applications and robotics in enhancing concrete understanding and competencies in coding, CT, and spatial skills. Concluding remarks discuss research gaps, future prospects, and provide actionable insights for educators and policy makers, calling for the co-creation of an ecosystem of CT integration across early childhood curricula.</p>\",\"PeriodicalId\":100564,\"journal\":{\"name\":\"Future in Educational Research\",\"volume\":\"2 4\",\"pages\":\"458-477\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1002/fer3.38\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Future in Educational Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/fer3.38\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Future in Educational Research","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/fer3.38","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
通过将抽象问题转化为有形的解决方案,计算思维(CT)成为一种基本能力。这篇综述综合了儿童早期CT的现状,这对于培养21世纪跨多个领域的技能至关重要。通过对Scopus、ACM数字图书馆和Web of Science的系统搜索,得出了13项综述研究进行分析,讨论了CT在幼儿教育中的整合。采用叙事综合方法,综述阐明了主要发现,并强调了未来的研究轨迹。研究结果表明,创建序列和事件在儿童早期CT教学中的中心地位,为年龄较大的儿童推荐更复杂的概念,如循环和条件。发掘出来的教学设计包括带有叙述、有形物体和物理体现的脚手架,平衡结构化任务和开放式参与。计算套件分为三类:物理、虚拟和混合套件。在CT学习工具中,Bee-Bot和各种乐高套件非常流行,其界面从物理按钮到混合系统都有。在具体的活动中,如不插电的应用程序和机器人技术,在增强具体的理解和编码、CT和空间技能方面的能力方面,效果得到了注意。结束语讨论了研究差距、未来前景,并为教育工作者和政策制定者提供了可行的见解,呼吁共同创建一个贯穿幼儿课程的CT整合生态系统。
Demystifying early childhood computational thinking: An umbrella review to upgrade the field
By transforming abstract problems into tangible solutions, computational thinking (CT) emerges as a foundational competency. This umbrella review synthesizes the current landscape of CT in early childhood, pivotal for fostering 21st-century skills across multiple domains. A systematic search across Scopus, ACM Digital Library, and Web of Science yielded 13 review studies for analysis, addressing the integration of CT in early childhood education. Employing a narrative synthesis approach, the review illuminated key findings and highlighted future research trajectories. Findings indicate the centrality of creating sequences and events in imparting CT in early childhood, recommending more sophisticated concepts like loops and conditionals for older children. Instructional designs unearthed include scaffolding with narratives, tangible objects, and physical embodiments, balancing structured tasks and open-ended engagement. Three categories of computational kits were discerned: physical, virtual, and hybrid kits. The Bee-Bot and various LEGO kits were prevalent among CT learning tools, with interfaces ranging from physical buttons to hybrid systems. Efficacy was noted in tangible activities like unplugged applications and robotics in enhancing concrete understanding and competencies in coding, CT, and spatial skills. Concluding remarks discuss research gaps, future prospects, and provide actionable insights for educators and policy makers, calling for the co-creation of an ecosystem of CT integration across early childhood curricula.