IF 4.8 2区 医学 Q2 ENGINEERING, BIOMEDICAL
Digby Chappell;Barry Mulvey;Shehara Perera;Fernando Bello;Petar Kormushev;Nicolas Rojas
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引用次数: 0

摘要

尽管进行了数十年的研究和开发,肌电假手仍然缺乏功能性,经常遭到使用者的拒绝。造成这种功能缺失的部分原因是该领域广泛接受的拟人化设计思想;尽管控制和传感技术存在严重限制,但人们仍试图复制人手的形态和功能。相反,通过摆脱拟人化的限制,假手可以在不增加复杂性的情况下执行特定任务。在本文中,我们开发并评估了四种开源模块化非仿人装置,以执行复制人类弹拨动作和拧螺丝刀所需的运动,以及拾放扁平物体和剪纸所需的功能。这些装置的实验结果表明,与仿人假肢相比,非仿人假肢的设计大大提高了任务性能,减少了用户的补偿运动,减轻了任务负担。对两位最终用户的案例研究证明了这项研究的转化效益。我们发现,应特别注意监测最终用户的任务负荷,以确保取得积极的康复成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond Humanoid Prosthetic Hands: Modular Terminal Devices That Improve User Performance
Despite decades of research and development, myoelectric prosthetic hands lack functionality and are often rejected by users. This lack in functionality can be partially attributed to the widely accepted anthropomorphic design ideology in the field; attempting to replicate human hand form and function despite severe limitations in control and sensing technology. Instead, prosthetic hands can be tailored to perform specific tasks without increasing complexity by shedding the constraints of anthropomorphism. In this paper, we develop and evaluate four open-source modular non-humanoid devices to perform the motion required to replicate human flicking motion and to twist a screwdriver, and the functionality required to pick and place flat objects and to cut paper. Experimental results from these devices demonstrate that, versus a humanoid prosthesis, non-humanoid prosthesis design dramatically improves task performance, reduces user compensatory movement, and reduces task load. Case studies with two end users demonstrate the translational benefits of this research. We found that special attention should be paid to monitoring end-user task load to ensure positive rehabilitation outcomes.
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来源期刊
CiteScore
8.60
自引率
8.20%
发文量
479
审稿时长
6-12 weeks
期刊介绍: Rehabilitative and neural aspects of biomedical engineering, including functional electrical stimulation, acoustic dynamics, human performance measurement and analysis, nerve stimulation, electromyography, motor control and stimulation; and hardware and software applications for rehabilitation engineering and assistive devices.
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