让我们玩平等游戏吧!使用全球生产网络方法研究音乐和游戏领域的不平等机制

Q1 Social Sciences
Olga Kolokytha , Raffaela Gmeiner , Tove Henriksson , Anna Anetta Janowska
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引用次数: 0

摘要

本文使用全球生产网络方法研究了音乐和游戏部门产生不平等的机制。本文通过三个案例研究,探讨了音乐和游戏领域的不平等在哪里、如何以及以何种形式出现。通过拆解每个案例研究的生产网络的结构和动态,它确定了权力失衡以及如何通过不同的权力关系产生不平等。讨论了三种类型的不平等,即市场准入,性别和交叉性,以及工作条件。本文还展示了GPN视角对CCS的重要性:GPN能够以详细和因果关系的方式全面了解CCS不同阶段的不平等,这反过来又可以促进采取解决生产网络所有阶段的政策和措施,而不是只集中在一个阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Let's play equal! Researching mechanisms of inequalities in the music and games sectors using the Global Production Network approach
This paper researches the mechanisms generating inequalities in the music and games sectors using the Global Production Network approach. It explores where, how and in what form inequalities are found in the music and games sectors through the examination of three case studies. By unpacking the structure and dynamics of the production network of each case study, it identifies power imbalances and how inequalities are created through different power relations. Three types of inequalities are discussed, namely market access, gender and intersectionality, and working conditions. The paper also showcases the importance of the GPN perspective for the CCS: GPN enables a holistic understanding of inequalities in different phases of CCS in a detailed and causal way which can, in turn, facilitate the adoption of policies and measures that address all phases of the production network rather than concentrating in just one.
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来源期刊
City, Culture and Society
City, Culture and Society Economics, Econometrics and Finance-Economics, Econometrics and Finance (miscellaneous)
CiteScore
4.00
自引率
0.00%
发文量
26
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