释放游戏的可能性:分析多人在线游戏的积极和消极影响

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Ajit Kumar Pasayat, Mihir Shrestha, Progga Parmita Priya
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引用次数: 0

摘要

近年来,多人在线游戏(MOG)的流行程度显著增加,它对个人和社区的潜在影响引起了人们的极大关注。虽然许多研究都集中在MOG的各个方面,但在理解与之相关的各种积极和消极后果方面仍存在差距。本研究通过采用跨三个不同阶段的多方法方法做出了重大贡献。首先,利用探索性因子分析(EFA)和主成分分析(PCA)确定了多人在线游戏影响的四个积极因素和三个消极因素。在随后的阶段,机器学习中的各种回归建模技术被应用于这些组件。值得注意的是,XGBoost和LightGBM算法都显示出最高的精度,对正分量和负分量分别达到75.6%和77.5%,超过了其他使用的算法。最后,采用基于android的应用程序进行实验验证,特别是针对认知功能,如反应时间和多任务处理。“结果表明,与非游戏玩家相比,多人在线游戏玩家表现出更快的视觉反应(0.393秒)和稍好的多任务处理能力(6.033秒对7.067秒)。这些发现表明,多人在线游戏可以积极影响认知技能,但过度参与可能会导致不利影响,如学业成绩下降。”本研究旨在分析多人在线游戏对认知的影响,通过识别其积极和消极的影响,为未来的研究人员、家长和玩家提供有价值的见解,以促进明智的决策和福祉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unleashing the Possibilities of Play: Analyzing the positive and negative consequences of multiplayer online gaming
In recent years, there has been a notable increase in the popularity of multiplayer online gaming (MOG), attracting significant attention for its potential impact on individuals and communities. While much research has focused on various aspects of MOG, there are gaps in understanding the comprehensive array of both positive and negative consequences associated with it. This research contributes significantly by employing a multi-method approach across three distinct phases. Initially, exploratory factor analysis (EFA) and principal component analysis (PCA) were used to identify four positive and three negative components of multiplayer online gaming effects. In the subsequent phase, diverse regression modeling techniques in machine learning were applied to these components. Notably, both XGBoost and LightGBM algorithms demonstrated the highest accuracy, achieving 75.6% and 77.5% respectively for positive and negative components, surpassing other algorithms used. Finally, an Android-based application was employed for experimental validation, specifically targeting cognitive functions such as reaction time and multitasking. “Results indicated that multiplayer online gamers exhibited quicker visual reflexes (0.393 s) compared to non-gamers (0.525 s) and slightly better multitasking ability (6.033 s vs. 7.067 s). These findings suggest that multiplayer online gaming can positively impact cognitive skills, yet excessive engagement may lead to detrimental effects such as a decline in academic performance. This research aims to analyze the cognitive impacts of multiplayer online gaming by identifying its positive and negative effects, providing valuable insights for future researchers, parents, and gamers to promote informed decision-making and well-being.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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