玩未来的过去:透过对话游戏学习建构台湾高中生的历史因果思维

IF 3.7 2区 教育学 Q1 Social Sciences
Chih-Ching Chang , Wei-Chen Hsu , Xiu Chang Chien , Hsu-Chan Kuo
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引用次数: 0

摘要

本研究旨在探讨对话式游戏学习对高中生历史因果思维培养的效果。这项研究采用了一款基于对台湾民主发展有贡献的历史事件的棋盘游戏。这个探索性的案例研究将对话教学方法与基于游戏的学习相结合,以创造一个充满活力的教育环境。该研究是在一个由28名学生组成的班级进行的,为期8周,采用并行混合方法进行数据分析。定量结果表明,学生分析历史事件后果的能力有了显著提高,干预前和干预后的评估证明了这一点。来自课堂对话的定性数据进一步支持了这些发现,强调了基于认知网络分析结果的对历史因果关系的丰富参与和深度理解。研究表明,通过策略性地使用棋盘游戏,这种教学方法使学生能够就历史事件进行深入而有意义的对话,强调历史原因的复杂性及其相互关联的影响。干预导致学生分析历史事件后果的能力显著提高,证实了基于对话游戏的学习丰富历史教育的潜力。尽管取得了积极成果,但也讨论了一些限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing with the future past: Scaffolding Taiwanese high school students’ historical causal thinking through dialogic game-based learning
This study investigates the effect of dialogic game-based learning as a scaffold for fostering historical causal thinking among high school students. The study employed a board game based on historical events that contributed to Taiwan's democratic development. This exploratory case study integrates dialogic teaching methods with game-based learning to create a dynamic educational environment. The research was conducted with a single class of 28 students over an eight-week period, utilizing concurrent mixed methods for data analysis. Quantitative results indicated a significant improvement in students' ability to analyze the consequences of historical events, as evidenced by pre- and post-intervention assessments. Qualitative data from classroom dialogues further supported these findings, highlighting an enriched engagement and depth of understanding in historical causation based on the results from the Epistemic Network Analysis. The study showed that through the strategic use of the board game, this pedagogical method scaffolded students to engage in deep and meaningful dialogues about historical events, emphasizing the complexity of historical causes and their interconnected effects. The intervention led to significant improvements in students' ability to analyze the consequences of historical events, confirming the potential of dialogic game-based learning to enrich history education. Despite the positive outcome, several limitations were also discussed.
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来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
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