Winston T. Su , Zach W.Y. Lee , Xinming He , Tommy K.H. Chan
{"title":"转向云游戏:推拉系泊视角","authors":"Winston T. Su , Zach W.Y. Lee , Xinming He , Tommy K.H. Chan","doi":"10.1016/j.jbusres.2024.115126","DOIUrl":null,"url":null,"abstract":"<div><div>The video game industry has witnessed a switching of gamers from traditional means of gaming to cloud gaming. Understanding the psychological mechanisms underlying such switching behavior at the individual level is important. Drawing on the technology switching literature and the push–pull-mooring (PPM) framework, we proposed a research model explaining the switching intention to cloud gaming services. Using a mixed methods approach, we first drew insights from a qualitative interview study and the technology switching literature to identify antecedents specific to cloud gaming. Then, we developed a research model that consolidates salient push, pull, and mooring factors influencing the switching intention. Using a quantitative survey study, we tested the research model with data collected from 305 gamers. This study contributes to the technology switching literature by contextualizing the PPM framework into cloud gaming services. The findings provide cloud gaming service practitioners with insights into attracting new gamers and retaining existing ones.</div></div>","PeriodicalId":15123,"journal":{"name":"Journal of Business Research","volume":"189 ","pages":"Article 115126"},"PeriodicalIF":9.8000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Switching to cloud gaming: A push-pull-mooring perspective\",\"authors\":\"Winston T. Su , Zach W.Y. Lee , Xinming He , Tommy K.H. Chan\",\"doi\":\"10.1016/j.jbusres.2024.115126\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The video game industry has witnessed a switching of gamers from traditional means of gaming to cloud gaming. Understanding the psychological mechanisms underlying such switching behavior at the individual level is important. Drawing on the technology switching literature and the push–pull-mooring (PPM) framework, we proposed a research model explaining the switching intention to cloud gaming services. Using a mixed methods approach, we first drew insights from a qualitative interview study and the technology switching literature to identify antecedents specific to cloud gaming. Then, we developed a research model that consolidates salient push, pull, and mooring factors influencing the switching intention. Using a quantitative survey study, we tested the research model with data collected from 305 gamers. This study contributes to the technology switching literature by contextualizing the PPM framework into cloud gaming services. The findings provide cloud gaming service practitioners with insights into attracting new gamers and retaining existing ones.</div></div>\",\"PeriodicalId\":15123,\"journal\":{\"name\":\"Journal of Business Research\",\"volume\":\"189 \",\"pages\":\"Article 115126\"},\"PeriodicalIF\":9.8000,\"publicationDate\":\"2025-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Business Research\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0148296324006301\",\"RegionNum\":1,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Business Research","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0148296324006301","RegionNum":1,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BUSINESS","Score":null,"Total":0}
Switching to cloud gaming: A push-pull-mooring perspective
The video game industry has witnessed a switching of gamers from traditional means of gaming to cloud gaming. Understanding the psychological mechanisms underlying such switching behavior at the individual level is important. Drawing on the technology switching literature and the push–pull-mooring (PPM) framework, we proposed a research model explaining the switching intention to cloud gaming services. Using a mixed methods approach, we first drew insights from a qualitative interview study and the technology switching literature to identify antecedents specific to cloud gaming. Then, we developed a research model that consolidates salient push, pull, and mooring factors influencing the switching intention. Using a quantitative survey study, we tested the research model with data collected from 305 gamers. This study contributes to the technology switching literature by contextualizing the PPM framework into cloud gaming services. The findings provide cloud gaming service practitioners with insights into attracting new gamers and retaining existing ones.
期刊介绍:
The Journal of Business Research aims to publish research that is rigorous, relevant, and potentially impactful. It examines a wide variety of business decision contexts, processes, and activities, developing insights that are meaningful for theory, practice, and/or society at large. The research is intended to generate meaningful debates in academia and practice, that are thought provoking and have the potential to make a difference to conceptual thinking and/or practice. The Journal is published for a broad range of stakeholders, including scholars, researchers, executives, and policy makers. It aids the application of its research to practical situations and theoretical findings to the reality of the business world as well as to society. The Journal is abstracted and indexed in several databases, including Social Sciences Citation Index, ANBAR, Current Contents, Management Contents, Management Literature in Brief, PsycINFO, Information Service, RePEc, Academic Journal Guide, ABI/Inform, INSPEC, etc.