玩数字辩证法游戏:用生成式人工智能书写教育学

Q1 Arts and Humanities
Rebekah Shultz Colby
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引用次数: 0

摘要

本文探讨了将生成式人工智能作为批判性游戏的写作教学,学生和教师与生成式人工智能进行伦理辩证和随意的游戏。我对24位写作教师进行了定性调查,了解他们如何使用生成式人工智能教授写作,以及它的优缺点。我发现老师们用生成式人工智能来教授生成式人工智能的设计伦理和修辞使用,以避免抄袭。教师们还批判性地使用生成式人工智能来教授发明、起草、修改和编辑的写作过程。具体来说,人类和机器以偶然和紧急的方式进行发明,为学生和教师在发明、起草、修订和编辑的写作过程中创造了顿悟的时刻,而生成式人工智能的实时步伐使教育民主化,使他们更容易进行写作和教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing the digital dialectic game: Writing pedagogy with generative AI
This article explores teaching writing with generative AI as critical play where students and teachers engage in an ethically dialectical and aleatory game with generative AI. I qualitatively surveyed 24 writing teachers about how they teach writing with generative AI as well as its advantages and disadvantages. I discovered that teachers used generative AI to teach about the ethics of generative AI's design and rhetorical use to avoid plagiarism. Teachers also critically played with generative AI to teach the writing process of invention, drafting, revision, and editing. Specifically, the critical, dialectical interplay of human and machine invents in aleatory and emergent ways, creating moments of epiphany for students and teachers within the writing process for invention, drafting, revision, and editing while the real time pace of generative AI democratizes education, making writing and teaching more accessible for them.
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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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