感知教练的头像的头部形状、纹理保真度和头部方向

Oyewole Oyekoya , Kwame Agyemang Baffour
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摘要

在三维虚拟学习环境中,使用相似的虚拟角色可以提高虚拟角色的受欢迎程度和真实感。本文在两项研究中探讨了对虚拟环境中教师相似头像表征特征的感知。在一项初步研究中,一名教师被代表为一个相似的、手杖和视频化身,使我们能够调查学生在虚拟和增强现实环境中对教学效果的看法。主要研究旨在确定长相相似的虚拟化身的三个具体特征(头部形状、纹理保真度和头部方向)对人们对受欢迎程度和视觉真实感的感知的影响,尤其是在被其他人评判时。使用(i)三维(3D)立体摄影测量法生成两个纹理相似的化身;以及(ii)从单张全脸图像进行3D人脸重建。参与者将三种不同的头部方向(0°,45°,90°)与头像对应的头部轮廓进行比较,以强调头部形状的差异。结果表明,由于头部形状的准确性和纹理的保真度,参与者更喜欢几何精确的逼真的教练化身。与人脸识别研究一致的是,无论头像朝向如何,参与者对头像的可爱度和真实性的评价都是相似的。我们讨论了这些发现对3D虚拟学习环境的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perception of head shape, texture fidelity and head orientation of the instructor’s look-alike avatar
Using look-alike avatars may enhance the likeability and realism of avatars in 3D virtual learning environments. This paper explores perception of the features of the look-alike avatar representations of an instructor in virtual environments in two studies. In a pilot study, an instructor was represented as a look-alike, stick, and video avatar, allowing us to investigate students’ perceptions of teaching effectiveness in virtual and augmented reality environments. The main study seeks to determine the influence of three specific features of a look-alike avatar (head shape, texture fidelity and head orientation) on perception of likeability and visual realism, especially when judged by other people. Two textured look-alike avatars were generated using: (i) three-dimensional (3D) stereophotogrammetry; and (ii) 3D face reconstruction from a single full-face image. Participants compared three different head orientations (0°, 45°, 90°) of the look-alike avatars’ textured heads to their corresponding head silhouettes, to emphasize the differences in head shapes. Results suggest that participants prefer geometrically-accurate photorealistic avatars of the instructor due to the accuracy of the head shape and texture fidelity. In line with studies on face recognition, participants ranked the likeability and realism of the look-alike avatars similarly regardless of the head orientation. We discuss the implications of these findings for 3D virtual learning environments.
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