谁愿意玩适合技巧的运动游戏?社会人口因素与社会比较过程的影响

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Laura M. König , Martina Kanning , Hanna Hauptmann , Tiare Feuchtner , Danielle Arigo
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引用次数: 0

摘要

缺乏运动对身心健康都有风险。从理论上讲,需要新的干预方法来鼓励积极的情感反应。游戏可以提供这种机会,特别是当玩家自动适应不同的技能水平时。根据两个预先注册的在线实验(共N = 1931),参与者被呈现了两种场景(作为最熟练的玩家和最不熟练的玩家加入游戏),我们报告了成年人参与(技能适应的)游戏的意愿。我们还描述了基于社会人口学特征和社会比较过程的意愿个体差异。年轻参与者(rs = - 0.28)、受教育程度较高的参与者(rs = 0.07和0.12),以及拥有游戏机的参与者(rs = 0.07和0.12)加入游戏的意愿更高。d分别为0.28和0.45)和之前的游戏经验(vs.;d为- 0.42和- 0.51)。男性比女性更愿意作为技能最低的玩家加入游戏(d = - 0.16)。社会比较倾向与意愿正相关(rs 0.08 ~ 0.22),向上认同倾向(rs 0.18 ~ 0.21)和向下对比倾向(rs 0.12 ~ 0.17)。根据社会人口和心理特点来调整游戏,可能会最大限度地提高其促进健康的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Who is willing to play skill-adapted exergames? Influences of sociodemographic factors and social comparison processes
Physical inactivity bears risks for physical and mental health. Theoretically grounded, novel intervention approaches are needed that encourage a positive affective reaction. Exergames may provide this opportunity, especially if different skill levels of players are automatically adapted. Drawing from two pre-registered within-subjects online experiments (total N = 1931) where participants were presented with two scenarios (joining exergame as most versus least skilled player), we report on the willingness of adults to engage in (skill-adapted) exergames. We also describe individual differences in willingness based on sociodemographic characteristics and social comparison processes. Willingness was higher when joining as the most versus the least skilled player among younger (rs = −0.28) and more highly educated (rs 0.07 and 0.12) participants, and among those who owned gaming consoles (vs. not; ds 0.28 and 0.45) and had prior exergame experience (vs. not; ds −0.42 and −0.51). Men were more willing to join exergames as the least skilled player than women (d = −0.16). Social comparison orientation was positively associated with willingness (rs 0.08 to 0.22), as were tendencies to engage in upward identification (rs 0.18 and 0.21) and downward contrast (rs 0.12 and 0.17). Tailoring exergames to sociodemographic and psychological characteristics is likely to maximise their effectiveness for health promotion.
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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