“我在那里,被虚拟摸索”:在沉浸式虚拟现实空间中探索心理所有权和性骚扰的框架

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Javzmaa Jadamba, Dongjing Kang
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引用次数: 0

摘要

沉浸式虚拟现实(IVR)空间中的用户也不能免于性骚扰。本研究以心理所有权理论为指导,并从克莱尔(1993)的框架装置中选择见解,探讨社交媒体话语如何在IVR空间中构建性骚扰。基于对2021年10月至2022年10月期间40篇Reddit帖子6021条评论的话语分析,确定了三种不同心理所有权水平的框架装置。它们是:1)退化:低于性侵犯;2)物化:它是游戏的一部分3)琐碎化:由一些计算机代码摸索。本研究的结论是,用户的心理所有权感会影响他们如何看待IVR空间中的性骚扰。该研究的讨论为理解IVR环境中的用户权利提供了见解,并强调了新技术行业制定规则和法规的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“There I was, being virtually groped”: Explore psychological ownership and the framing of sexual harassment in the immersive virtual reality space
Users in immersive virtual reality (IVR) spaces are not free from sexual harassment. Guided by psychological ownership theory and select insights from Clair's (1993) framing devices, this study investigates how social media discourses framed sexual harassment in IVR spaces. Based on a discourse analysis of 40 Reddit posts with 6,021 comments between October 2021 to October 2022, three framing devices with different levels of psychological ownerships are identified. They are: 1) Degradation: Less than Sexual Assault; 2) Reification: It's Part of Gaming; and 3) Trivialization: Groped by Some Computer Code. This study concludes that users' sense of psychological ownership can influence how they perceive sexual harassment in the IVR space. The discussion of the study provides insights into understanding users' rights in IVR environments and highlights the need for new technology industry to assemble rules and regulations.
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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