越南教育中的游戏化:评估心理需求满足、内在动机和学习效果

IF 1.7 4区 心理学 Q3 PSYCHOLOGY, BIOLOGICAL
Bang Nguyen-Viet, Bac Nguyen-Viet
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引用次数: 0

摘要

学术机构正在积极寻求新的创新方法来改善学生的学习成果,而游戏化已经成为一种有前途的技术,可以提高学生的参与度、积极性和满意度。本研究考察了游戏化对学习效果的影响,重点关注内在动机和基本心理需求(自主性、能力和相关性)的满足如何影响越南高等教育学生。采用定量方法对762名越南大学生进行了调查。研究结果表明,游戏化对学习效果有直接的正向影响,并通过满足学生的基本心理需求显著提高了内在动机。结果表明,游戏化正向调节关联性与内在动机的关系,负向调节能力与内在动机的关系。这些发现为教育管理者和政策制定者寻求实施游戏化策略,促进内在动机和提高学习效率提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in Vietnamese education: Assessing psychological need satisfaction, intrinsic motivation, and learning effectiveness
Academic institutions are actively seeking new and innovative methods to improve student learning outcomes, and gamification has emerged as a promising technique to enhance student engagement, motivation, and satisfaction. This study examined gamification’s impacts on learning effectiveness, focusing on how intrinsic motivation and the fulfilment of basic psychological needs (autonomy, competence, and relatedness) affect Vietnamese students in higher education. A total of 762 Vietnamese university students were surveyed using a quantitative approach. The findings indicate that gamification has a direct positive impact on learning effectiveness and significantly enhances intrinsic motivation by fulfilling students’ basic psychological needs. Findings revealed that gamification positively moderates the relationship between relatedness and intrinsic motivation and negatively moderates the relationship between competence and intrinsic motivation. These findings offer valuable insights for educational administrators and policymakers seeking to implement gamification strategies that promote intrinsic motivation and improve learning effectiveness.
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来源期刊
CiteScore
2.90
自引率
0.00%
发文量
53
期刊介绍: Learning and Motivation features original experimental research devoted to the analysis of basic phenomena and mechanisms of learning, memory, and motivation. These studies, involving either animal or human subjects, examine behavioral, biological, and evolutionary influences on the learning and motivation processes, and often report on an integrated series of experiments that advance knowledge in this field. Theoretical papers and shorter reports are also considered.
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