在实体教室中整合科技:基于游戏的回应系统对学生学习体验的影响

IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Anna Priante, Dimitrios Tsekouras
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引用次数: 0

摘要

本研究探讨了基于游戏的学生反应系统(GSRSs)对学生面对面学习体验的影响。在技术中介学习和主动学习的基础上,我们在荷兰一所中学的实地实验中展示了使用GSRS对学习成果和学习过程(学生动机、注意力和乐趣)的积极影响。我们的研究扩展了信息系统研究,展示了物理教室中技术整合的教育和社会影响,以及它在弥合表现不佳和表现优异学生之间的表现差距方面的平衡作用,同时促进了所有学生的包容性学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating technology in physical classrooms: The impact of game-based response systems on student learning experience
This study examines the impact of game-based student response systems (GSRSs) on students’ learning experiences in face-to-face education. Building on technology-mediated learning and active learning, we demonstrate the positive impact of GSRS use on learning outcomes and learning processes (student motivation, concentration, and enjoyment) in a field experiment in a Dutch secondary school. Our study expands information systems research by showing the educational and social impact of technology integration in physical classrooms and its equalizing role in bridging the performance disparity between underperforming and overperforming students while promoting an inclusive learning environment for all students.
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来源期刊
Information & Management
Information & Management 工程技术-计算机:信息系统
CiteScore
17.90
自引率
6.10%
发文量
123
审稿时长
1 months
期刊介绍: Information & Management is a publication that caters to researchers in the field of information systems as well as managers, professionals, administrators, and senior executives involved in designing, implementing, and managing Information Systems Applications.
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